glsl2: Add module to perform simple loop unrolling

This commit is contained in:
Ian Romanick
2010-08-27 13:59:49 -07:00
parent 3bcfafcf03
commit de7c3fe31a
7 changed files with 123 additions and 3 deletions

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@@ -74,6 +74,7 @@ CXX_SOURCES = \
link_functions.cpp \ link_functions.cpp \
loop_analysis.cpp \ loop_analysis.cpp \
loop_controls.cpp \ loop_controls.cpp \
loop_unroll.cpp \
s_expression.cpp s_expression.cpp
LIBS = \ LIBS = \

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@@ -64,7 +64,8 @@ glsl_SOURCES = \
ir_vec_index_to_swizzle.cpp \ ir_vec_index_to_swizzle.cpp \
linker.cpp \ linker.cpp \
loop_analysis.cpp \ loop_analysis.cpp \
loop_controls.cpp loop_controls.cpp \
loop_unroll.cpp
BUILT_SOURCES = glsl_parser.h glsl_parser.cpp glsl_lexer.cpp BUILT_SOURCES = glsl_parser.h glsl_parser.cpp glsl_lexer.cpp
CLEANFILES = $(BUILT_SOURCES) CLEANFILES = $(BUILT_SOURCES)

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@@ -742,6 +742,7 @@ do_common_optimization(exec_list *ir, bool linked)
loop_state *ls = analyze_loop_variables(ir); loop_state *ls = analyze_loop_variables(ir);
progress = set_loop_controls(ir, ls) || progress; progress = set_loop_controls(ir, ls) || progress;
progress = unroll_loops(ir, ls) || progress;
delete ls; delete ls;
return progress; return progress;

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@@ -56,6 +56,10 @@ extern bool
set_loop_controls(exec_list *instructions, loop_state *ls); set_loop_controls(exec_list *instructions, loop_state *ls);
extern bool
unroll_loops(exec_list *instructions, loop_state *ls);
/** /**
* Tracking for all variables used in a loop * Tracking for all variables used in a loop
*/ */
@@ -104,6 +108,15 @@ public:
*/ */
hash_table *var_hash; hash_table *var_hash;
/**
* Maximum number of loop iterations.
*
* If this value is negative, then the loop may be infinite. This actually
* means that analysis was unable to determine an upper bound on the number
* of loop iterations.
*/
int max_iterations;
/** /**
* Number of ir_loop_jump instructions that operate on this loop * Number of ir_loop_jump instructions that operate on this loop
*/ */
@@ -111,6 +124,7 @@ public:
loop_variable_state() loop_variable_state()
{ {
this->max_iterations = -1;
this->num_loop_jumps = 0; this->num_loop_jumps = 0;
this->var_hash = hash_table_ctor(0, hash_table_pointer_hash, this->var_hash = hash_table_ctor(0, hash_table_pointer_hash,
hash_table_pointer_compare); hash_table_pointer_compare);

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@@ -182,7 +182,7 @@ loop_control_visitor::visit_leave(ir_loop *ir)
* i is a loop induction variable, c is a constant, and < is any relative * i is a loop induction variable, c is a constant, and < is any relative
* operator. * operator.
*/ */
int max_iterations = INT_MAX; int max_iterations = (ls->max_iterations < 0) ? INT_MAX : ls->max_iterations;
foreach_list(node, &ls->terminators) { foreach_list(node, &ls->terminators) {
loop_terminator *t = (loop_terminator *) node; loop_terminator *t = (loop_terminator *) node;
ir_if *if_stmt = t->ir; ir_if *if_stmt = t->ir;
@@ -276,6 +276,8 @@ loop_control_visitor::visit_leave(ir_loop *ir)
*/ */
if (max_iterations == 0) if (max_iterations == 0)
ir->remove(); ir->remove();
else
ls->max_iterations = max_iterations;
return visit_continue; return visit_continue;
} }

100
src/glsl/loop_unroll.cpp Normal file
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@@ -0,0 +1,100 @@
/*
* Copyright © 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include "glsl_types.h"
#include "loop_analysis.h"
#include "ir_hierarchical_visitor.h"
class loop_unroll_visitor : public ir_hierarchical_visitor {
public:
loop_unroll_visitor(loop_state *state)
{
this->state = state;
this->progress = false;
}
virtual ir_visitor_status visit_leave(ir_loop *ir);
loop_state *state;
bool progress;
};
ir_visitor_status
loop_unroll_visitor::visit_leave(ir_loop *ir)
{
loop_variable_state *const ls = this->state->get(ir);
/* If we've entered a loop that hasn't been analyzed, something really,
* really bad has happened.
*/
if (ls == NULL) {
assert(ls != NULL);
return visit_continue;
}
/* Don't try to unroll loops where the number of iterations is not known
* at compile-time.
*/
if (ls->max_iterations < 0)
return visit_continue;
/* Don't try to unroll loops that have zillions of iterations either.
*/
if (ls->max_iterations > 32)
return visit_continue;
if (ls->num_loop_jumps > 0)
return visit_continue;
void *const mem_ctx = talloc_parent(ir);
for (int i = 0; i < ls->max_iterations; i++) {
exec_list copy_list;
copy_list.make_empty();
clone_ir_list(mem_ctx, &copy_list, &ir->body_instructions);
ir->insert_before(&copy_list);
}
/* The loop has been replaced by the unrolled copies. Remove the original
* loop from the IR sequence.
*/
ir->remove();
this->progress = true;
return visit_continue;
}
bool
unroll_loops(exec_list *instructions, loop_state *ls)
{
loop_unroll_visitor v(ls);
v.run(instructions);
return v.progress;
}

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@@ -177,7 +177,8 @@ compile_shader(struct gl_shader *shader)
progress = do_swizzle_swizzle(shader->ir) || progress; progress = do_swizzle_swizzle(shader->ir) || progress;
loop_state *ls = analyze_loop_variables(shader->ir); loop_state *ls = analyze_loop_variables(shader->ir);
set_loop_controls(shader->ir, ls); progress = set_loop_controls(shader->ir, ls) || progress;
progress = unroll_loops(shader->ir, ls) || progress;
delete ls; delete ls;
} while (progress); } while (progress);