mesa: Use gl_shader_program::_LinkedShaders instead of FragmentProgram
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -1155,8 +1155,8 @@ destroy_shader_program_variants_cb(GLuint key, void *data, void *userData)
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destroy_program_variants(st,
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shProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program);
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destroy_program_variants(st, (struct gl_program *)
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shProg->FragmentProgram);
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destroy_program_variants(st,
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shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program);
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destroy_program_variants(st,
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shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program);
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}
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