mesa: Use gl_shader_program::_LinkedShaders instead of FragmentProgram

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Ian Romanick
2011-08-20 15:00:36 -07:00
parent 39348bf79f
commit de772c4022
13 changed files with 36 additions and 34 deletions

View File

@@ -1155,8 +1155,8 @@ destroy_shader_program_variants_cb(GLuint key, void *data, void *userData)
destroy_program_variants(st,
shProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program);
destroy_program_variants(st, (struct gl_program *)
shProg->FragmentProgram);
destroy_program_variants(st,
shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program);
destroy_program_variants(st,
shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program);
}