Begin added vertex shader state/support.
Renamed pipe_fs_state to pipe_shader_state since it can be used for both vertex and fragment shader info.
This commit is contained in:
@@ -105,7 +105,7 @@ struct i915_context
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struct pipe_clip_state clip;
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struct pipe_clip_state clip;
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struct pipe_depth_state depth_test;
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struct pipe_depth_state depth_test;
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struct pipe_framebuffer_state framebuffer;
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struct pipe_framebuffer_state framebuffer;
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struct pipe_fs_state fs;
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struct pipe_shader_state fs;
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struct pipe_poly_stipple poly_stipple;
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struct pipe_poly_stipple poly_stipple;
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struct pipe_scissor_state scissor;
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struct pipe_scissor_state scissor;
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struct pipe_sampler_state sampler[PIPE_MAX_SAMPLERS];
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struct pipe_sampler_state sampler[PIPE_MAX_SAMPLERS];
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@@ -111,7 +111,7 @@ static void i915_set_polygon_stipple( struct pipe_context *pipe,
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static void i915_set_fs_state( struct pipe_context *pipe,
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static void i915_set_fs_state( struct pipe_context *pipe,
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const struct pipe_fs_state *fs )
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const struct pipe_shader_state *fs )
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{
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{
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struct i915_context *i915 = i915_context(pipe);
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struct i915_context *i915 = i915_context(pipe);
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@@ -117,7 +117,10 @@ struct pipe_context {
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const struct pipe_framebuffer_state * );
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const struct pipe_framebuffer_state * );
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void (*set_fs_state)( struct pipe_context *,
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void (*set_fs_state)( struct pipe_context *,
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const struct pipe_fs_state * );
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const struct pipe_shader_state * );
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void (*set_vs_state)( struct pipe_context *,
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const struct pipe_shader_state * );
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void (*set_polygon_stipple)( struct pipe_context *,
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void (*set_polygon_stipple)( struct pipe_context *,
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const struct pipe_poly_stipple * );
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const struct pipe_poly_stipple * );
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@@ -121,8 +121,8 @@ struct pipe_constant_buffer {
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};
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};
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struct pipe_fs_state {
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struct pipe_shader_state {
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unsigned inputs_read; /* FRAG_ATTRIB_* */
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unsigned inputs_read; /* FRAG/VERT_ATTRIB_* */
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const struct tgsi_token *tokens;
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const struct tgsi_token *tokens;
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struct pipe_constant_buffer *constants; /* XXX temporary? */
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struct pipe_constant_buffer *constants; /* XXX temporary? */
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};
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};
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@@ -63,6 +63,7 @@ enum interp_mode {
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#define SP_NEW_TEXTURE 0x800
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#define SP_NEW_TEXTURE 0x800
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#define SP_NEW_STENCIL 0x1000
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#define SP_NEW_STENCIL 0x1000
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#define SP_NEW_VERTEX 0x2000
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#define SP_NEW_VERTEX 0x2000
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#define SP_NEW_VS 0x4000
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struct softpipe_context {
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struct softpipe_context {
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@@ -79,7 +80,8 @@ struct softpipe_context {
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struct pipe_clip_state clip;
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struct pipe_clip_state clip;
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struct pipe_depth_state depth_test;
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struct pipe_depth_state depth_test;
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struct pipe_framebuffer_state framebuffer;
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struct pipe_framebuffer_state framebuffer;
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struct pipe_fs_state fs;
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struct pipe_shader_state fs;
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struct pipe_shader_state vs;
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struct pipe_poly_stipple poly_stipple;
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struct pipe_poly_stipple poly_stipple;
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struct pipe_scissor_state scissor;
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struct pipe_scissor_state scissor;
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struct pipe_sampler_state sampler[PIPE_MAX_SAMPLERS];
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struct pipe_sampler_state sampler[PIPE_MAX_SAMPLERS];
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@@ -56,7 +56,10 @@ void softpipe_set_depth_test_state( struct pipe_context *,
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const struct pipe_depth_state * );
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const struct pipe_depth_state * );
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void softpipe_set_fs_state( struct pipe_context *,
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void softpipe_set_fs_state( struct pipe_context *,
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const struct pipe_fs_state * );
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const struct pipe_shader_state * );
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void softpipe_set_vs_state( struct pipe_context *,
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const struct pipe_shader_state * );
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void softpipe_set_polygon_stipple( struct pipe_context *,
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void softpipe_set_polygon_stipple( struct pipe_context *,
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const struct pipe_poly_stipple * );
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const struct pipe_poly_stipple * );
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@@ -31,7 +31,7 @@
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void softpipe_set_fs_state( struct pipe_context *pipe,
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void softpipe_set_fs_state( struct pipe_context *pipe,
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const struct pipe_fs_state *fs )
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const struct pipe_shader_state *fs )
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{
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{
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struct softpipe_context *softpipe = softpipe_context(pipe);
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struct softpipe_context *softpipe = softpipe_context(pipe);
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@@ -41,10 +41,12 @@ void softpipe_set_fs_state( struct pipe_context *pipe,
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}
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}
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void softpipe_set_vs_state( struct pipe_context *pipe,
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const struct pipe_shader_state *vs )
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{
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struct softpipe_context *softpipe = softpipe_context(pipe);
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memcpy(&softpipe->vs, vs, sizeof(*vs));
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softpipe->dirty |= SP_NEW_VS;
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}
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@@ -39,6 +39,11 @@
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#define TGSI_DEBUG 0
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#define TGSI_DEBUG 0
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/**
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** Fragment programs
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**/
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static void compile_fs( struct st_context *st,
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static void compile_fs( struct st_context *st,
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struct st_fragment_program *fs )
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struct st_fragment_program *fs )
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{
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{
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@@ -53,7 +58,7 @@ static void compile_fs( struct st_context *st,
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static void update_fs( struct st_context *st )
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static void update_fs( struct st_context *st )
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{
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{
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struct pipe_fs_state fs;
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struct pipe_shader_state fs;
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struct st_fragment_program *fp = NULL;
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struct st_fragment_program *fp = NULL;
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struct gl_program_parameter_list *params = NULL;
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struct gl_program_parameter_list *params = NULL;
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@@ -103,3 +108,79 @@ const struct st_tracked_state st_update_fs = {
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},
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},
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.update = update_fs
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.update = update_fs
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};
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};
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/**
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** Vertex programs
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**/
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static void compile_vs( struct st_context *st,
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struct st_vertex_program *vs )
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{
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/* XXX: fix static allocation of tokens:
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*/
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tgsi_mesa_compile_vp_program( &vs->Base, vs->tokens, ST_FP_MAX_TOKENS );
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if (TGSI_DEBUG)
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tgsi_dump( vs->tokens, TGSI_DUMP_VERBOSE );
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}
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static void update_vs( struct st_context *st )
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{
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struct pipe_shader_state vs;
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struct st_vertex_program *vp = NULL;
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struct gl_program_parameter_list *params = NULL;
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if (st->ctx->Shader.CurrentProgram &&
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st->ctx->Shader.CurrentProgram->LinkStatus &&
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st->ctx->Shader.CurrentProgram->VertexProgram) {
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struct gl_vertex_program *f
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= st->ctx->Shader.CurrentProgram->VertexProgram;
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vp = st_vertex_program(f);
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params = f->Base.Parameters;
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}
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else if (st->ctx->VertexProgram._Current) {
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vp = st_vertex_program(st->ctx->VertexProgram._Current);
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params = st->ctx->VertexProgram._Current->Base.Parameters;
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}
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/* XXXX temp */
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if (!vp)
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return;
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if (vp && params) {
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/* load program's constants array */
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vp->constants.nr_constants = params->NumParameters;
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memcpy(vp->constants.constant,
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params->ParameterValues,
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params->NumParameters * sizeof(GLfloat) * 4);
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}
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if (vp->dirty)
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compile_vs( st, vp );
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memset( &vs, 0, sizeof(vs) );
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vs.inputs_read = vp->Base.Base.InputsRead;
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vs.tokens = &vp->tokens[0];
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vs.constants = &vp->constants;
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if (memcmp(&vs, &st->state.vs, sizeof(vs)) != 0 ||
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vp->dirty)
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{
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vp->dirty = 0;
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st->state.vs = vs;
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st->pipe->set_vs_state(st->pipe, &vs);
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}
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}
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const struct st_tracked_state st_update_vs = {
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.dirty = {
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.mesa = _NEW_PROGRAM,
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.st = ST_NEW_VERTEX_PROGRAM,
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},
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.update = update_vs
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};
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@@ -278,7 +278,7 @@ clear_with_quad(GLcontext *ctx,
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/* fragment shader state: color pass-through program */
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/* fragment shader state: color pass-through program */
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{
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{
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static struct st_fragment_program *stfp = NULL;
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static struct st_fragment_program *stfp = NULL;
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struct pipe_fs_state fs;
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struct pipe_shader_state fs;
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if (!stfp) {
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if (!stfp) {
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stfp = make_color_shader(st);
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stfp = make_color_shader(st);
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}
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}
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@@ -272,7 +272,7 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
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/* fragment shader state: color pass-through program */
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/* fragment shader state: color pass-through program */
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{
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{
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static struct st_fragment_program *stfp = NULL;
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static struct st_fragment_program *stfp = NULL;
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struct pipe_fs_state fs;
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struct pipe_shader_state fs;
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if (!stfp) {
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if (!stfp) {
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stfp = make_drawpixels_shader(ctx->st);
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stfp = make_drawpixels_shader(ctx->st);
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}
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}
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@@ -73,7 +73,8 @@ struct st_context
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struct pipe_clip_state clip;
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struct pipe_clip_state clip;
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struct pipe_depth_state depth;
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struct pipe_depth_state depth;
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struct pipe_framebuffer_state framebuffer;
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struct pipe_framebuffer_state framebuffer;
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struct pipe_fs_state fs;
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struct pipe_shader_state fs;
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struct pipe_shader_state vs;
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struct pipe_poly_stipple poly_stipple;
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struct pipe_poly_stipple poly_stipple;
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struct pipe_sampler_state sampler[PIPE_MAX_SAMPLERS];
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struct pipe_sampler_state sampler[PIPE_MAX_SAMPLERS];
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struct pipe_scissor_state scissor;
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struct pipe_scissor_state scissor;
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@@ -83,7 +83,9 @@ struct st_vertex_program
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* ProgramStringNotify changes.
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* ProgramStringNotify changes.
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*/
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*/
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struct tgsi_token tokens[ST_FP_MAX_TOKENS];
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GLboolean dirty;
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GLboolean dirty;
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struct pipe_constant_buffer constants;
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GLuint param_state;
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GLuint param_state;
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};
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};
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