Begin added vertex shader state/support.

Renamed pipe_fs_state to pipe_shader_state since it can be used for both
vertex and fragment shader info.
This commit is contained in:
Brian
2007-08-16 13:33:43 -06:00
parent ebe5107669
commit de653b4c9b
12 changed files with 111 additions and 17 deletions

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@@ -105,7 +105,7 @@ struct i915_context
struct pipe_clip_state clip; struct pipe_clip_state clip;
struct pipe_depth_state depth_test; struct pipe_depth_state depth_test;
struct pipe_framebuffer_state framebuffer; struct pipe_framebuffer_state framebuffer;
struct pipe_fs_state fs; struct pipe_shader_state fs;
struct pipe_poly_stipple poly_stipple; struct pipe_poly_stipple poly_stipple;
struct pipe_scissor_state scissor; struct pipe_scissor_state scissor;
struct pipe_sampler_state sampler[PIPE_MAX_SAMPLERS]; struct pipe_sampler_state sampler[PIPE_MAX_SAMPLERS];

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@@ -111,7 +111,7 @@ static void i915_set_polygon_stipple( struct pipe_context *pipe,
static void i915_set_fs_state( struct pipe_context *pipe, static void i915_set_fs_state( struct pipe_context *pipe,
const struct pipe_fs_state *fs ) const struct pipe_shader_state *fs )
{ {
struct i915_context *i915 = i915_context(pipe); struct i915_context *i915 = i915_context(pipe);

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@@ -117,7 +117,10 @@ struct pipe_context {
const struct pipe_framebuffer_state * ); const struct pipe_framebuffer_state * );
void (*set_fs_state)( struct pipe_context *, void (*set_fs_state)( struct pipe_context *,
const struct pipe_fs_state * ); const struct pipe_shader_state * );
void (*set_vs_state)( struct pipe_context *,
const struct pipe_shader_state * );
void (*set_polygon_stipple)( struct pipe_context *, void (*set_polygon_stipple)( struct pipe_context *,
const struct pipe_poly_stipple * ); const struct pipe_poly_stipple * );

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@@ -121,8 +121,8 @@ struct pipe_constant_buffer {
}; };
struct pipe_fs_state { struct pipe_shader_state {
unsigned inputs_read; /* FRAG_ATTRIB_* */ unsigned inputs_read; /* FRAG/VERT_ATTRIB_* */
const struct tgsi_token *tokens; const struct tgsi_token *tokens;
struct pipe_constant_buffer *constants; /* XXX temporary? */ struct pipe_constant_buffer *constants; /* XXX temporary? */
}; };

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@@ -63,6 +63,7 @@ enum interp_mode {
#define SP_NEW_TEXTURE 0x800 #define SP_NEW_TEXTURE 0x800
#define SP_NEW_STENCIL 0x1000 #define SP_NEW_STENCIL 0x1000
#define SP_NEW_VERTEX 0x2000 #define SP_NEW_VERTEX 0x2000
#define SP_NEW_VS 0x4000
struct softpipe_context { struct softpipe_context {
@@ -79,7 +80,8 @@ struct softpipe_context {
struct pipe_clip_state clip; struct pipe_clip_state clip;
struct pipe_depth_state depth_test; struct pipe_depth_state depth_test;
struct pipe_framebuffer_state framebuffer; struct pipe_framebuffer_state framebuffer;
struct pipe_fs_state fs; struct pipe_shader_state fs;
struct pipe_shader_state vs;
struct pipe_poly_stipple poly_stipple; struct pipe_poly_stipple poly_stipple;
struct pipe_scissor_state scissor; struct pipe_scissor_state scissor;
struct pipe_sampler_state sampler[PIPE_MAX_SAMPLERS]; struct pipe_sampler_state sampler[PIPE_MAX_SAMPLERS];

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@@ -56,7 +56,10 @@ void softpipe_set_depth_test_state( struct pipe_context *,
const struct pipe_depth_state * ); const struct pipe_depth_state * );
void softpipe_set_fs_state( struct pipe_context *, void softpipe_set_fs_state( struct pipe_context *,
const struct pipe_fs_state * ); const struct pipe_shader_state * );
void softpipe_set_vs_state( struct pipe_context *,
const struct pipe_shader_state * );
void softpipe_set_polygon_stipple( struct pipe_context *, void softpipe_set_polygon_stipple( struct pipe_context *,
const struct pipe_poly_stipple * ); const struct pipe_poly_stipple * );

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@@ -31,7 +31,7 @@
void softpipe_set_fs_state( struct pipe_context *pipe, void softpipe_set_fs_state( struct pipe_context *pipe,
const struct pipe_fs_state *fs ) const struct pipe_shader_state *fs )
{ {
struct softpipe_context *softpipe = softpipe_context(pipe); struct softpipe_context *softpipe = softpipe_context(pipe);
@@ -41,10 +41,12 @@ void softpipe_set_fs_state( struct pipe_context *pipe,
} }
void softpipe_set_vs_state( struct pipe_context *pipe,
const struct pipe_shader_state *vs )
{
struct softpipe_context *softpipe = softpipe_context(pipe);
memcpy(&softpipe->vs, vs, sizeof(*vs));
softpipe->dirty |= SP_NEW_VS;
}

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@@ -39,6 +39,11 @@
#define TGSI_DEBUG 0 #define TGSI_DEBUG 0
/**
** Fragment programs
**/
static void compile_fs( struct st_context *st, static void compile_fs( struct st_context *st,
struct st_fragment_program *fs ) struct st_fragment_program *fs )
{ {
@@ -53,7 +58,7 @@ static void compile_fs( struct st_context *st,
static void update_fs( struct st_context *st ) static void update_fs( struct st_context *st )
{ {
struct pipe_fs_state fs; struct pipe_shader_state fs;
struct st_fragment_program *fp = NULL; struct st_fragment_program *fp = NULL;
struct gl_program_parameter_list *params = NULL; struct gl_program_parameter_list *params = NULL;
@@ -103,3 +108,79 @@ const struct st_tracked_state st_update_fs = {
}, },
.update = update_fs .update = update_fs
}; };
/**
** Vertex programs
**/
static void compile_vs( struct st_context *st,
struct st_vertex_program *vs )
{
/* XXX: fix static allocation of tokens:
*/
tgsi_mesa_compile_vp_program( &vs->Base, vs->tokens, ST_FP_MAX_TOKENS );
if (TGSI_DEBUG)
tgsi_dump( vs->tokens, TGSI_DUMP_VERBOSE );
}
static void update_vs( struct st_context *st )
{
struct pipe_shader_state vs;
struct st_vertex_program *vp = NULL;
struct gl_program_parameter_list *params = NULL;
if (st->ctx->Shader.CurrentProgram &&
st->ctx->Shader.CurrentProgram->LinkStatus &&
st->ctx->Shader.CurrentProgram->VertexProgram) {
struct gl_vertex_program *f
= st->ctx->Shader.CurrentProgram->VertexProgram;
vp = st_vertex_program(f);
params = f->Base.Parameters;
}
else if (st->ctx->VertexProgram._Current) {
vp = st_vertex_program(st->ctx->VertexProgram._Current);
params = st->ctx->VertexProgram._Current->Base.Parameters;
}
/* XXXX temp */
if (!vp)
return;
if (vp && params) {
/* load program's constants array */
vp->constants.nr_constants = params->NumParameters;
memcpy(vp->constants.constant,
params->ParameterValues,
params->NumParameters * sizeof(GLfloat) * 4);
}
if (vp->dirty)
compile_vs( st, vp );
memset( &vs, 0, sizeof(vs) );
vs.inputs_read = vp->Base.Base.InputsRead;
vs.tokens = &vp->tokens[0];
vs.constants = &vp->constants;
if (memcmp(&vs, &st->state.vs, sizeof(vs)) != 0 ||
vp->dirty)
{
vp->dirty = 0;
st->state.vs = vs;
st->pipe->set_vs_state(st->pipe, &vs);
}
}
const struct st_tracked_state st_update_vs = {
.dirty = {
.mesa = _NEW_PROGRAM,
.st = ST_NEW_VERTEX_PROGRAM,
},
.update = update_vs
};

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@@ -278,7 +278,7 @@ clear_with_quad(GLcontext *ctx,
/* fragment shader state: color pass-through program */ /* fragment shader state: color pass-through program */
{ {
static struct st_fragment_program *stfp = NULL; static struct st_fragment_program *stfp = NULL;
struct pipe_fs_state fs; struct pipe_shader_state fs;
if (!stfp) { if (!stfp) {
stfp = make_color_shader(st); stfp = make_color_shader(st);
} }

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@@ -272,7 +272,7 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
/* fragment shader state: color pass-through program */ /* fragment shader state: color pass-through program */
{ {
static struct st_fragment_program *stfp = NULL; static struct st_fragment_program *stfp = NULL;
struct pipe_fs_state fs; struct pipe_shader_state fs;
if (!stfp) { if (!stfp) {
stfp = make_drawpixels_shader(ctx->st); stfp = make_drawpixels_shader(ctx->st);
} }

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@@ -73,7 +73,8 @@ struct st_context
struct pipe_clip_state clip; struct pipe_clip_state clip;
struct pipe_depth_state depth; struct pipe_depth_state depth;
struct pipe_framebuffer_state framebuffer; struct pipe_framebuffer_state framebuffer;
struct pipe_fs_state fs; struct pipe_shader_state fs;
struct pipe_shader_state vs;
struct pipe_poly_stipple poly_stipple; struct pipe_poly_stipple poly_stipple;
struct pipe_sampler_state sampler[PIPE_MAX_SAMPLERS]; struct pipe_sampler_state sampler[PIPE_MAX_SAMPLERS];
struct pipe_scissor_state scissor; struct pipe_scissor_state scissor;

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@@ -83,7 +83,9 @@ struct st_vertex_program
* ProgramStringNotify changes. * ProgramStringNotify changes.
*/ */
struct tgsi_token tokens[ST_FP_MAX_TOKENS];
GLboolean dirty; GLboolean dirty;
struct pipe_constant_buffer constants;
GLuint param_state; GLuint param_state;
}; };