Begin added vertex shader state/support.

Renamed pipe_fs_state to pipe_shader_state since it can be used for both
vertex and fragment shader info.
This commit is contained in:
Brian
2007-08-16 13:33:43 -06:00
parent ebe5107669
commit de653b4c9b
12 changed files with 111 additions and 17 deletions

View File

@@ -83,7 +83,9 @@ struct st_vertex_program
* ProgramStringNotify changes.
*/
struct tgsi_token tokens[ST_FP_MAX_TOKENS];
GLboolean dirty;
struct pipe_constant_buffer constants;
GLuint param_state;
};