Begin added vertex shader state/support.
Renamed pipe_fs_state to pipe_shader_state since it can be used for both vertex and fragment shader info.
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@@ -83,7 +83,9 @@ struct st_vertex_program
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* ProgramStringNotify changes.
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*/
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struct tgsi_token tokens[ST_FP_MAX_TOKENS];
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GLboolean dirty;
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struct pipe_constant_buffer constants;
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GLuint param_state;
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};
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