glsl: add has_shader_image_load_store()
Preliminary work for ARB_bindless_texture which can interact with ARB_shader_image_load_store. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
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@@ -330,6 +330,11 @@ struct _mesa_glsl_parse_state {
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is_version(400, 320);
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}
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bool has_shader_image_load_store() const
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{
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return ARB_shader_image_load_store_enable || is_version(420, 310);
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}
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void process_version_directive(YYLTYPE *locp, int version,
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const char *ident);
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