gallium/util: make WRITES_ALL_CBUFS optional in the passthrough fragment shader
Reviewed-by: Brian Paul <brianp@vmware.com>
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@@ -309,7 +309,8 @@ static void renderer_set_fs(struct renderer *r, RendererFs id)
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switch (id) {
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case RENDERER_FS_COLOR:
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fs = util_make_fragment_passthrough_shader(r->pipe,
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TGSI_SEMANTIC_COLOR, TGSI_INTERPOLATE_PERSPECTIVE);
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TGSI_SEMANTIC_COLOR, TGSI_INTERPOLATE_PERSPECTIVE,
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TRUE);
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break;
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case RENDERER_FS_TEXTURE:
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fs = util_make_fragment_tex_shader(r->pipe,
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