Enclose passed macro values in brackets to ensure correct read/write span
values.
This commit is contained in:
@@ -147,10 +147,10 @@ do { \
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/* 16 bit depthbuffer functions.
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*/
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#define WRITE_DEPTH( _x, _y, d ) \
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*(GLushort *)(buf + _x*2 + _y*pitch) = d;
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*(GLushort *)(buf + (_x)*2 + (_y)*pitch) = d;
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#define READ_DEPTH( d, _x, _y ) \
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d = *(GLushort *)(buf + _x*2 + _y*pitch);
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d = *(GLushort *)(buf + (_x)*2 + (_y)*pitch);
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#define TAG(x) gamma##x##_16
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#include "depthtmp.h"
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@@ -161,10 +161,10 @@ do { \
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/* 32 bit depthbuffer functions.
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*/
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#define WRITE_DEPTH( _x, _y, d ) \
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*(GLuint *)(buf + _x*4 + _y*pitch) = d;
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*(GLuint *)(buf + (_x)*4 + (_y)*pitch) = d;
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#define READ_DEPTH( d, _x, _y ) \
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d = *(GLuint *)(buf + _x*4 + _y*pitch);
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d = *(GLuint *)(buf + (_x)*4 + (_y)*pitch);
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#define TAG(x) gamma##x##_32
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#include "depthtmp.h"
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@@ -174,14 +174,14 @@ do { \
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/* 24/8 bit interleaved depth/stencil functions
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*/
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#define WRITE_DEPTH( _x, _y, d ) { \
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GLuint tmp = *(GLuint *)(buf + _x*4 + _y*pitch); \
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GLuint tmp = *(GLuint *)(buf + (_x)*4 + (_y)*pitch); \
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tmp &= 0xff; \
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tmp |= (d) & 0xffffff00; \
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*(GLuint *)(buf + _x*4 + _y*pitch) = tmp; \
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*(GLuint *)(buf + (_x)*4 + (_y)*pitch) = tmp; \
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}
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#define READ_DEPTH( d, _x, _y ) \
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d = *(GLuint *)(buf + _x*4 + _y*pitch) & ~0xff;
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d = *(GLuint *)(buf + (_x)*4 + (_y)*pitch) & ~0xff;
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#define TAG(x) gamma##x##_24_8
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@@ -102,10 +102,10 @@ do { \
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/* 16 bit depthbuffer functions.
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*/
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#define WRITE_DEPTH( _x, _y, d ) \
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*(GLushort *)(buf + _x*2 + _y*pitch) = d;
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*(GLushort *)(buf + (_x)*2 + (_y)*pitch) = d;
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#define READ_DEPTH( d, _x, _y ) \
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d = *(GLushort *)(buf + _x*2 + _y*pitch);
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d = *(GLushort *)(buf + (_x)*2 + (_y)*pitch);
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#define TAG(x) i810##x##_16
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#include "depthtmp.h"
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@@ -153,10 +153,10 @@ do { \
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/* 16 bit depthbuffer functions.
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*/
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#define WRITE_DEPTH( _x, _y, d ) \
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*(GLushort *)(buf + _x*2 + _y*pitch) = d;
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*(GLushort *)(buf + (_x)*2 + (_y)*pitch) = d;
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#define READ_DEPTH( d, _x, _y ) \
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d = *(GLushort *)(buf + _x*2 + _y*pitch);
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d = *(GLushort *)(buf + (_x)*2 + (_y)*pitch);
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#define TAG(x) intel##x##_16
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@@ -138,10 +138,10 @@
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/* 16 bit depthbuffer functions.
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*/
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#define WRITE_DEPTH( _x, _y, d ) \
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*(GLushort *)(buf + _x*2 + _y*pitch) = d;
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*(GLushort *)(buf + (_x)*2 + (_y)*pitch) = d;
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#define READ_DEPTH( d, _x, _y ) \
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d = *(GLushort *)(buf + _x*2 + _y*pitch);
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d = *(GLushort *)(buf + (_x)*2 + (_y)*pitch);
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#define TAG(x) mga##x##_16
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#include "depthtmp.h"
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@@ -152,10 +152,10 @@
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/* 32 bit depthbuffer functions.
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*/
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#define WRITE_DEPTH( _x, _y, d ) \
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*(GLuint *)(buf + _x*4 + _y*pitch) = d;
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*(GLuint *)(buf + (_x)*4 + (_y)*pitch) = d;
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#define READ_DEPTH( d, _x, _y ) \
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d = *(GLuint *)(buf + _x*4 + _y*pitch);
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d = *(GLuint *)(buf + (_x)*4 + (_y)*pitch);
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#define TAG(x) mga##x##_32
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#include "depthtmp.h"
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@@ -165,14 +165,14 @@
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/* 24/8 bit interleaved depth/stencil functions
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*/
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#define WRITE_DEPTH( _x, _y, d ) { \
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GLuint tmp = *(GLuint *)(buf + _x*4 + _y*pitch); \
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GLuint tmp = *(GLuint *)(buf + (_x)*4 + (_y)*pitch); \
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tmp &= 0xff; \
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tmp |= (d) << 8; \
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*(GLuint *)(buf + _x*4 + _y*pitch) = tmp; \
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*(GLuint *)(buf + (_x)*4 + (_y)*pitch) = tmp; \
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}
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#define READ_DEPTH( d, _x, _y ) { \
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d = (*(GLuint *)(buf + _x*4 + _y*pitch) & ~0xff) >> 8; \
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d = (*(GLuint *)(buf + (_x)*4 + (_y)*pitch) & ~0xff) >> 8; \
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}
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#define TAG(x) mga##x##_24_8
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@@ -154,7 +154,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
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/* 16-bit depth buffer functions
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*/
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#define READ_DEPTH(d, _x, _y) \
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d = *(GLushort *)(buf + _x*2 + _y*pitch)
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d = *(GLushort *)(buf + (_x)*2 + (_y)*pitch)
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#define WRITE_DEPTH_SPAN() \
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r128WriteDepthSpanLocked( rmesa, n, \
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@@ -143,10 +143,10 @@ do { \
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/* 16 bit depthbuffer functions.
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*/
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#define WRITE_DEPTH( _x, _y, d ) \
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*(GLushort *)(buf + _x*2 + _y*smesa->depthPitch) = d;
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*(GLushort *)(buf + (_x)*2 + (_y)*smesa->depthPitch) = d;
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#define READ_DEPTH( d, _x, _y ) \
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d = *(GLushort *)(buf + _x*2 + _y*smesa->depthPitch);
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d = *(GLushort *)(buf + (_x)*2 + (_y)*smesa->depthPitch);
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#define TAG(x) sis##x##_16
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#include "depthtmp.h"
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@@ -155,10 +155,10 @@ do { \
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/* 32 bit depthbuffer functions.
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*/
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#define WRITE_DEPTH( _x, _y, d ) \
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*(GLuint *)(buf + _x*4 + _y*smesa->depthPitch) = d;
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*(GLuint *)(buf + (_x)*4 + (_y)*smesa->depthPitch) = d;
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#define READ_DEPTH( d, _x, _y ) \
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d = *(GLuint *)(buf + _x*4 + _y*smesa->depthPitch);
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d = *(GLuint *)(buf + (_x)*4 + (_y)*smesa->depthPitch);
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#define TAG(x) sis##x##_32
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#include "depthtmp.h"
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@@ -167,28 +167,28 @@ do { \
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/* 8/24 bit interleaved depth/stencil functions
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*/
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#define WRITE_DEPTH( _x, _y, d ) { \
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GLuint tmp = *(GLuint *)(buf + _x*4 + _y*smesa->depthPitch); \
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GLuint tmp = *(GLuint *)(buf + (_x)*4 + (_y)*smesa->depthPitch); \
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tmp &= 0xff000000; \
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tmp |= (d & 0x00ffffff); \
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*(GLuint *)(buf + _x*4 + _y*smesa->depthPitch) = tmp; \
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*(GLuint *)(buf + (_x)*4 + (_y)*smesa->depthPitch) = tmp; \
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}
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#define READ_DEPTH( d, _x, _y ) { \
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d = *(GLuint *)(buf + _x*4 + _y*smesa->depthPitch) & 0x00ffffff; \
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d = *(GLuint *)(buf + (_x)*4 + (_y)*smesa->depthPitch) & 0x00ffffff; \
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}
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#define TAG(x) sis##x##_24_8
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#include "depthtmp.h"
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#define WRITE_STENCIL( _x, _y, d ) { \
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GLuint tmp = *(GLuint *)(buf + _x*4 + _y*smesa->depthPitch); \
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GLuint tmp = *(GLuint *)(buf + (_x)*4 + (_y)*smesa->depthPitch); \
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tmp &= 0x00ffffff; \
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tmp |= (d << 24); \
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*(GLuint *)(buf + _x*4 + _y*smesa->depthPitch) = tmp; \
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*(GLuint *)(buf + (_x)*4 + (_y)*smesa->depthPitch) = tmp; \
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}
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#define READ_STENCIL( d, _x, _y ) \
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d = (*(GLuint *)(buf + _x*4 + _y*smesa->depthPitch) & 0xff000000) >> 24;
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d = (*(GLuint *)(buf + (_x)*4 + (_y)*smesa->depthPitch) & 0xff000000) >> 24;
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#define TAG(x) sis##x##_24_8
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#include "stenciltmp.h"
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@@ -121,10 +121,10 @@
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#define WRITE_DEPTH(_x, _y, d) \
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*(GLushort *)(buf + _x * 2 + _y * depth_pitch) = d;
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*(GLushort *)(buf + (_x) * 2 + (_y) * depth_pitch) = d;
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#define READ_DEPTH(d, _x, _y) \
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d = *(GLushort *)(buf + _x * 2 + _y * depth_pitch);
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d = *(volatile GLushort *)(buf + (_x) * 2 + (_y) * depth_pitch);
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#define TAG(x) via##x##_16
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#include "depthtmp.h"
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@@ -132,10 +132,10 @@
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/* 32 bit depthbuffer functions.
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*/
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#define WRITE_DEPTH(_x, _y, d) \
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*(GLuint *)(buf + _x * 4 + _y * depth_pitch) = d;
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*(GLuint *)(buf + (_x) * 4 + (_y) * depth_pitch) = d;
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#define READ_DEPTH(d, _x, _y) \
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d = *(GLuint *)(buf + _x * 4 + _y * depth_pitch);
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d = *(volatile GLuint *)(buf + (_x) * 4 + (_y) * depth_pitch);
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#define TAG(x) via##x##_32
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#include "depthtmp.h"
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