nir: Tag entrypoint for easy recognition by nir_shader_get_entrypoint()
We're going to have multiple functions, so nir_shader_get_entrypoint() needs to do something a little smarter. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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@@ -478,6 +478,8 @@ nir_visitor::create_function(ir_function_signature *ir)
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return;
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nir_function *func = nir_function_create(shader, ir->function_name());
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if (strcmp(ir->function_name(), "main") == 0)
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func->is_entrypoint = true;
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func->num_params = ir->parameters.length() +
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(ir->return_type != glsl_type::void_type);
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@@ -208,6 +208,7 @@ nir_function_create(nir_shader *shader, const char *name)
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func->num_params = 0;
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func->params = NULL;
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func->impl = NULL;
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func->is_entrypoint = false;
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return func;
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}
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@@ -2098,6 +2098,8 @@ typedef struct nir_function {
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* If the function is only declared and not implemented, this is NULL.
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*/
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nir_function_impl *impl;
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bool is_entrypoint;
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} nir_function;
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typedef struct nir_shader_compiler_options {
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@@ -2278,20 +2280,32 @@ typedef struct nir_shader {
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unsigned constant_data_size;
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} nir_shader;
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#define nir_foreach_function(func, shader) \
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foreach_list_typed(nir_function, func, node, &(shader)->functions)
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static inline nir_function_impl *
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nir_shader_get_entrypoint(nir_shader *shader)
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{
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assert(exec_list_length(&shader->functions) == 1);
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struct exec_node *func_node = exec_list_get_head(&shader->functions);
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nir_function *func = exec_node_data(nir_function, func_node, node);
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nir_function *func = NULL;
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nir_foreach_function(function, shader) {
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assert(func == NULL);
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if (function->is_entrypoint) {
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func = function;
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#ifndef NDEBUG
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break;
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#endif
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}
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}
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if (!func)
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return NULL;
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assert(func->num_params == 0);
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assert(func->impl);
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return func->impl;
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}
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#define nir_foreach_function(func, shader) \
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foreach_list_typed(nir_function, func, node, &(shader)->functions)
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nir_shader *nir_shader_create(void *mem_ctx,
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gl_shader_stage stage,
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const nir_shader_compiler_options *options,
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@@ -55,6 +55,7 @@ nir_builder_init_simple_shader(nir_builder *build, void *mem_ctx,
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{
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build->shader = nir_shader_create(mem_ctx, stage, options, NULL);
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nir_function *func = nir_function_create(build->shader, "main");
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func->is_entrypoint = true;
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build->exact = false;
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build->impl = nir_function_impl_create(func);
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build->cursor = nir_after_cf_list(&build->impl->body);
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@@ -684,6 +684,7 @@ clone_function(clone_state *state, const nir_function *fxn, nir_shader *ns)
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nfxn->num_params = fxn->num_params;
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nfxn->params = ralloc_array(state->ns, nir_parameter, fxn->num_params);
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memcpy(nfxn->params, fxn->params, sizeof(nir_parameter) * fxn->num_params);
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nfxn->is_entrypoint = fxn->is_entrypoint;
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/* At first glance, it looks like we should clone the function_impl here.
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* However, call instructions need to be able to reference at least the
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@@ -1048,6 +1048,8 @@ write_function(write_ctx *ctx, const nir_function *fxn)
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blob_write_uint32(ctx->blob, val);
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}
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blob_write_uint32(ctx->blob, fxn->is_entrypoint);
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/* At first glance, it looks like we should write the function_impl here.
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* However, call instructions need to be able to reference at least the
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* function and those will get processed as we write the function_impls.
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@@ -1072,6 +1074,8 @@ read_function(read_ctx *ctx)
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fxn->params[i].num_components = val & 0xff;
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fxn->params[i].bit_size = (val >> 8) & 0xff;
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}
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fxn->is_entrypoint = blob_read_uint32(ctx->blob);
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}
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void
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@@ -4420,5 +4420,6 @@ spirv_to_nir(const uint32_t *words, size_t word_count,
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ralloc_free(b);
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entry_point->is_entrypoint = true;
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return entry_point;
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}
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