gallium: use cso_save/restore_sampler_textures() functions
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@@ -444,6 +444,7 @@ draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
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cso_save_rasterizer(cso);
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cso_save_samplers(cso);
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cso_save_sampler_textures(cso);
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cso_save_viewport(cso);
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/* rasterizer state: just scissor */
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@@ -493,12 +494,11 @@ draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
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/* restore state */
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cso_restore_rasterizer(cso);
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cso_restore_samplers(cso);
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cso_restore_sampler_textures(cso);
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cso_restore_viewport(cso);
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/* shaders don't go through cso yet */
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pipe->bind_fs_state(pipe, st->fp->driver_shader);
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pipe->bind_vs_state(pipe, st->vp->driver_shader);
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pipe->set_sampler_textures(pipe, ctx->st->state.num_textures,
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ctx->st->state.sampler_texture);
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}
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