radv: determine and store the next graphics stage to radv_shader_info
This will be useful in many cases. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22128>
This commit is contained in:

committed by
Marge Bot

parent
d109362a3d
commit
dd855c7772
@@ -2484,6 +2484,38 @@ radv_consider_force_vrs(const struct radv_device *device,
|
||||
return true;
|
||||
}
|
||||
|
||||
static gl_shader_stage
|
||||
radv_get_next_stage(gl_shader_stage stage, VkShaderStageFlagBits active_nir_stages)
|
||||
{
|
||||
switch (stage) {
|
||||
case MESA_SHADER_VERTEX:
|
||||
if (active_nir_stages & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT) {
|
||||
return MESA_SHADER_TESS_CTRL;
|
||||
} else if (active_nir_stages & VK_SHADER_STAGE_GEOMETRY_BIT) {
|
||||
return MESA_SHADER_GEOMETRY;
|
||||
} else {
|
||||
return MESA_SHADER_FRAGMENT;
|
||||
}
|
||||
case MESA_SHADER_TESS_CTRL:
|
||||
return MESA_SHADER_TESS_EVAL;
|
||||
case MESA_SHADER_TESS_EVAL:
|
||||
if (active_nir_stages & VK_SHADER_STAGE_GEOMETRY_BIT) {
|
||||
return MESA_SHADER_GEOMETRY;
|
||||
} else {
|
||||
return MESA_SHADER_FRAGMENT;
|
||||
}
|
||||
case MESA_SHADER_GEOMETRY:
|
||||
case MESA_SHADER_MESH:
|
||||
return MESA_SHADER_FRAGMENT;
|
||||
case MESA_SHADER_TASK:
|
||||
return MESA_SHADER_MESH;
|
||||
case MESA_SHADER_FRAGMENT:
|
||||
return MESA_SHADER_NONE;
|
||||
default:
|
||||
unreachable("invalid graphics shader stage");
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
radv_fill_shader_info(struct radv_device *device,
|
||||
struct radv_graphics_pipeline *pipeline,
|
||||
@@ -2496,7 +2528,9 @@ radv_fill_shader_info(struct radv_device *device,
|
||||
bool consider_force_vrs = radv_consider_force_vrs(device, pipeline, noop_fs, stages);
|
||||
|
||||
radv_foreach_stage(i, active_nir_stages) {
|
||||
radv_nir_shader_info_pass(device, stages[i].nir, pipeline_layout, pipeline_key,
|
||||
gl_shader_stage next_stage = radv_get_next_stage(i, active_nir_stages);
|
||||
|
||||
radv_nir_shader_info_pass(device, stages[i].nir, next_stage, pipeline_layout, pipeline_key,
|
||||
pipeline->base.type,
|
||||
i == pipeline->last_vgt_api_stage && consider_force_vrs,
|
||||
&stages[i].info);
|
||||
@@ -2810,7 +2844,7 @@ radv_pipeline_create_gs_copy_shader(struct radv_device *device, struct radv_pipe
|
||||
.shader_sha1 = {0},
|
||||
};
|
||||
radv_nir_shader_info_init(&gs_copy_stage.info);
|
||||
radv_nir_shader_info_pass(device, nir, pipeline_layout, pipeline_key, pipeline->type, false,
|
||||
radv_nir_shader_info_pass(device, nir, MESA_SHADER_FRAGMENT, pipeline_layout, pipeline_key, pipeline->type, false,
|
||||
&gs_copy_stage.info);
|
||||
gs_copy_stage.info.wave_size = 64; /* Wave32 not supported. */
|
||||
gs_copy_stage.info.workgroup_size = 64; /* HW VS: separate waves, no workgroups */
|
||||
@@ -5310,7 +5344,7 @@ radv_compute_pipeline_compile(struct radv_compute_pipeline *pipeline,
|
||||
|
||||
/* Run the shader info pass. */
|
||||
radv_nir_shader_info_init(&cs_stage.info);
|
||||
radv_nir_shader_info_pass(device, cs_stage.nir, pipeline_layout, pipeline_key,
|
||||
radv_nir_shader_info_pass(device, cs_stage.nir, MESA_SHADER_NONE, pipeline_layout, pipeline_key,
|
||||
pipeline->base.type, false, &cs_stage.info);
|
||||
|
||||
/* Declare shader arguments. */
|
||||
|
@@ -267,7 +267,7 @@ radv_rt_pipeline_compile(struct radv_ray_tracing_pipeline *pipeline,
|
||||
|
||||
/* Run the shader info pass. */
|
||||
radv_nir_shader_info_init(&rt_stage.info);
|
||||
radv_nir_shader_info_pass(device, rt_stage.nir, pipeline_layout, pipeline_key,
|
||||
radv_nir_shader_info_pass(device, rt_stage.nir, MESA_SHADER_NONE, pipeline_layout, pipeline_key,
|
||||
pipeline->base.base.type, false, &rt_stage.info);
|
||||
|
||||
/* Declare shader arguments. */
|
||||
|
@@ -3019,6 +3019,7 @@ void llvm_compile_shader(const struct radv_nir_compiler_options *options,
|
||||
struct radv_shader_info;
|
||||
|
||||
void radv_nir_shader_info_pass(struct radv_device *device, const struct nir_shader *nir,
|
||||
gl_shader_stage next_stage,
|
||||
const struct radv_pipeline_layout *layout,
|
||||
const struct radv_pipeline_key *pipeline_key,
|
||||
const enum radv_pipeline_type pipeline_type,
|
||||
|
@@ -265,6 +265,7 @@ struct radv_shader_info {
|
||||
unsigned workgroup_size;
|
||||
bool force_vrs_per_vertex;
|
||||
gl_shader_stage stage;
|
||||
gl_shader_stage next_stage;
|
||||
|
||||
struct {
|
||||
uint8_t input_usage_mask[RADV_VERT_ATTRIB_MAX];
|
||||
|
@@ -736,6 +736,7 @@ radv_nir_shader_info_init(struct radv_shader_info *info)
|
||||
|
||||
void
|
||||
radv_nir_shader_info_pass(struct radv_device *device, const struct nir_shader *nir,
|
||||
gl_shader_stage next_stage,
|
||||
const struct radv_pipeline_layout *layout,
|
||||
const struct radv_pipeline_key *pipeline_key,
|
||||
const enum radv_pipeline_type pipeline_type,
|
||||
@@ -743,6 +744,7 @@ radv_nir_shader_info_pass(struct radv_device *device, const struct nir_shader *n
|
||||
struct radv_shader_info *info)
|
||||
{
|
||||
info->stage = nir->info.stage;
|
||||
info->next_stage = next_stage;
|
||||
|
||||
struct nir_function *func = (struct nir_function *)exec_list_get_head_const(&nir->functions);
|
||||
|
||||
|
Reference in New Issue
Block a user