radv: determine and store the next graphics stage to radv_shader_info
This will be useful in many cases. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22128>
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@@ -2484,6 +2484,38 @@ radv_consider_force_vrs(const struct radv_device *device,
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return true;
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}
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static gl_shader_stage
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radv_get_next_stage(gl_shader_stage stage, VkShaderStageFlagBits active_nir_stages)
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{
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switch (stage) {
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case MESA_SHADER_VERTEX:
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if (active_nir_stages & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT) {
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return MESA_SHADER_TESS_CTRL;
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} else if (active_nir_stages & VK_SHADER_STAGE_GEOMETRY_BIT) {
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return MESA_SHADER_GEOMETRY;
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} else {
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return MESA_SHADER_FRAGMENT;
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}
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case MESA_SHADER_TESS_CTRL:
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return MESA_SHADER_TESS_EVAL;
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case MESA_SHADER_TESS_EVAL:
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if (active_nir_stages & VK_SHADER_STAGE_GEOMETRY_BIT) {
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return MESA_SHADER_GEOMETRY;
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} else {
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return MESA_SHADER_FRAGMENT;
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}
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case MESA_SHADER_GEOMETRY:
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case MESA_SHADER_MESH:
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return MESA_SHADER_FRAGMENT;
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case MESA_SHADER_TASK:
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return MESA_SHADER_MESH;
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case MESA_SHADER_FRAGMENT:
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return MESA_SHADER_NONE;
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default:
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unreachable("invalid graphics shader stage");
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}
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}
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static void
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radv_fill_shader_info(struct radv_device *device,
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struct radv_graphics_pipeline *pipeline,
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@@ -2496,7 +2528,9 @@ radv_fill_shader_info(struct radv_device *device,
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bool consider_force_vrs = radv_consider_force_vrs(device, pipeline, noop_fs, stages);
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radv_foreach_stage(i, active_nir_stages) {
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radv_nir_shader_info_pass(device, stages[i].nir, pipeline_layout, pipeline_key,
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gl_shader_stage next_stage = radv_get_next_stage(i, active_nir_stages);
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radv_nir_shader_info_pass(device, stages[i].nir, next_stage, pipeline_layout, pipeline_key,
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pipeline->base.type,
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i == pipeline->last_vgt_api_stage && consider_force_vrs,
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&stages[i].info);
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@@ -2810,7 +2844,7 @@ radv_pipeline_create_gs_copy_shader(struct radv_device *device, struct radv_pipe
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.shader_sha1 = {0},
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};
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radv_nir_shader_info_init(&gs_copy_stage.info);
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radv_nir_shader_info_pass(device, nir, pipeline_layout, pipeline_key, pipeline->type, false,
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radv_nir_shader_info_pass(device, nir, MESA_SHADER_FRAGMENT, pipeline_layout, pipeline_key, pipeline->type, false,
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&gs_copy_stage.info);
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gs_copy_stage.info.wave_size = 64; /* Wave32 not supported. */
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gs_copy_stage.info.workgroup_size = 64; /* HW VS: separate waves, no workgroups */
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@@ -5310,7 +5344,7 @@ radv_compute_pipeline_compile(struct radv_compute_pipeline *pipeline,
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/* Run the shader info pass. */
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radv_nir_shader_info_init(&cs_stage.info);
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radv_nir_shader_info_pass(device, cs_stage.nir, pipeline_layout, pipeline_key,
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radv_nir_shader_info_pass(device, cs_stage.nir, MESA_SHADER_NONE, pipeline_layout, pipeline_key,
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pipeline->base.type, false, &cs_stage.info);
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/* Declare shader arguments. */
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