anv: handle errors while allocating new binding table blocks

Also, we had a couple of instances in flush_descriptor_sets() were
we were returning a VkResult directly upon error, but the return
value of this function is not a VkResult but a uint32_t dirty mask,
so simply return 0 in these cases which reduces the amount of
work the driver will do after the error has been raised.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This commit is contained in:
Iago Toral Quiroga
2017-03-06 12:28:44 +01:00
parent be52f9693a
commit dd8348c8be
2 changed files with 13 additions and 6 deletions

View File

@@ -1376,7 +1376,8 @@ flush_descriptor_sets(struct anv_cmd_buffer *cmd_buffer)
assert(result == VK_ERROR_OUT_OF_DEVICE_MEMORY);
result = anv_cmd_buffer_new_binding_table_block(cmd_buffer);
assert(result == VK_SUCCESS);
if (result != VK_SUCCESS)
return 0;
/* Re-emit state base addresses so we get the new surface state base
* address before we start emitting binding tables etc.
@@ -1388,11 +1389,11 @@ flush_descriptor_sets(struct anv_cmd_buffer *cmd_buffer)
anv_foreach_stage(s, dirty) {
result = emit_samplers(cmd_buffer, s, &cmd_buffer->state.samplers[s]);
if (result != VK_SUCCESS)
return result;
return 0;
result = emit_binding_table(cmd_buffer, s,
&cmd_buffer->state.binding_tables[s]);
if (result != VK_SUCCESS)
return result;
return 0;
}
}
@@ -1847,8 +1848,10 @@ flush_compute_descriptor_set(struct anv_cmd_buffer *cmd_buffer)
result = emit_binding_table(cmd_buffer, MESA_SHADER_COMPUTE, &surfaces);
if (result != VK_SUCCESS) {
assert(result == VK_ERROR_OUT_OF_DEVICE_MEMORY);
result = anv_cmd_buffer_new_binding_table_block(cmd_buffer);
assert(result == VK_SUCCESS);
if (result != VK_SUCCESS)
return result;
/* Re-emit state base addresses so we get the new surface state base
* address before we start emitting binding tables etc.