nir: Handle compact variables when assigning i/o locations

These are used in Vulkan for clip/cull distances, instead of the GLSL
lowering when the clip/cull arrays are shared.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Connor Abbott
2019-05-14 14:08:46 +02:00
parent fd5ed6b9d6
commit dd81d8808d

View File

@@ -1011,15 +1011,35 @@ nir_assign_io_var_locations(struct exec_list *var_list, unsigned *size,
(int) FRAG_RESULT_DATA0 : (int) VARYING_SLOT_VAR0;
int UNUSED last_loc = 0;
bool last_partial = false;
nir_foreach_variable(var, var_list) {
const struct glsl_type *type = var->type;
if (nir_is_per_vertex_io(var, stage)) {
assert(glsl_type_is_array(type));
type = glsl_get_array_element(type);
}
unsigned var_size = glsl_count_attribute_slots(type, false);
unsigned var_size;
if (var->data.compact) {
/* compact variables must be arrays of scalars */
assert(glsl_type_is_array(type));
assert(glsl_type_is_scalar(glsl_get_array_element(type)));
unsigned start = 4 * location + var->data.location_frac;
unsigned end = start + glsl_get_length(type);
var_size = end / 4 - location;
last_partial = end % 4 != 0;
} else {
/* Compact variables bypass the normal varying compacting pass,
* which means they cannot be in the same vec4 slot as a normal
* variable. If part of the current slot is taken up by a compact
* variable, we need to go to the next one.
*/
if (last_partial) {
location++;
last_partial = false;
}
var_size = glsl_count_attribute_slots(type, false);
}
/* Builtins don't allow component packing so we only need to worry about
* user defined varyings sharing the same location.