intel/compiler: Convert brw_eu.cpp back to brw_eu.c

Now that we've removed the thread_local lookup tables using
pointer-to-member C++ features, this can go back to being a standard
C file, like it was in the past.  We just need to annotate a couple
of things with "struct".

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17309>
This commit is contained in:
Kenneth Graunke
2022-06-30 01:47:09 -07:00
committed by Marge Bot
parent ea72ec98bf
commit dd76196cea
2 changed files with 4 additions and 4 deletions

View File

@@ -147,7 +147,7 @@ brw_get_default_access_mode(struct brw_codegen *p)
return p->current->access_mode; return p->current->access_mode;
} }
tgl_swsb struct tgl_swsb
brw_get_default_swsb(struct brw_codegen *p) brw_get_default_swsb(struct brw_codegen *p)
{ {
return p->current->swsb; return p->current->swsb;
@@ -295,7 +295,7 @@ void brw_set_default_acc_write_control(struct brw_codegen *p, unsigned value)
p->current->acc_wr_control = value; p->current->acc_wr_control = value;
} }
void brw_set_default_swsb(struct brw_codegen *p, tgl_swsb value) void brw_set_default_swsb(struct brw_codegen *p, struct tgl_swsb value)
{ {
p->current->swsb = value; p->current->swsb = value;
} }
@@ -364,7 +364,7 @@ const unsigned *brw_get_program( struct brw_codegen *p,
return (const unsigned *)p->store; return (const unsigned *)p->store;
} }
const brw_shader_reloc * const struct brw_shader_reloc *
brw_get_shader_relocs(struct brw_codegen *p, unsigned *num_relocs) brw_get_shader_relocs(struct brw_codegen *p, unsigned *num_relocs)
{ {
*num_relocs = p->num_relocs; *num_relocs = p->num_relocs;

View File

@@ -38,7 +38,7 @@ libintel_compiler_files = files(
'brw_disasm.c', 'brw_disasm.c',
'brw_disasm_info.c', 'brw_disasm_info.c',
'brw_disasm_info.h', 'brw_disasm_info.h',
'brw_eu.cpp', 'brw_eu.c',
'brw_eu_compact.c', 'brw_eu_compact.c',
'brw_eu_defines.h', 'brw_eu_defines.h',
'brw_eu_emit.c', 'brw_eu_emit.c',