st/mesa: massage the update_vertex_textures() code

...to look like update_fragment_textures() code.  The next step would
be to merge the two functions.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
This commit is contained in:
Brian Paul
2012-08-06 08:35:20 -06:00
parent 5749ae919e
commit dd6aafcf72

View File

@@ -260,16 +260,19 @@ update_vertex_textures(struct st_context *st)
const struct gl_context *ctx = st->ctx;
struct gl_vertex_program *vprog = ctx->VertexProgram._Current;
GLuint su;
const GLuint old_max = st->state.num_vertex_textures;
GLbitfield samplers_used = vprog->Base.SamplersUsed;
if (!vprog->Base.SamplersUsed && st->state.num_vertex_textures == 0)
if (samplers_used == 0x0 && old_max == 0)
return;
st->state.num_vertex_textures = 0;
/* loop over sampler units (aka tex image units) */
for (su = 0; su < ctx->Const.MaxTextureImageUnits; su++) {
for (su = 0; su < ctx->Const.MaxVertexTextureImageUnits; su++, samplers_used >>= 1) {
struct pipe_sampler_view *sampler_view = NULL;
if (vprog->Base.SamplersUsed & (1 << su)) {
if (samplers_used & 1) {
GLboolean retval;
GLuint texUnit;
@@ -280,7 +283,11 @@ update_vertex_textures(struct st_context *st)
continue;
st->state.num_vertex_textures = su + 1;
} else if (samplers_used == 0 && su >= old_max) {
/* if we've reset all the old views and we have no more new ones */
break;
}
pipe_sampler_view_reference(&st->state.vertex_sampler_views[su],
sampler_view);
}
@@ -302,9 +309,12 @@ update_fragment_textures(struct st_context *st)
const struct gl_context *ctx = st->ctx;
struct gl_fragment_program *fprog = ctx->FragmentProgram._Current;
GLuint su;
int old_max = st->state.num_fragment_textures;
const GLuint old_max = st->state.num_fragment_textures;
GLbitfield samplers_used = fprog->Base.SamplersUsed;
if (samplers_used == 0x0 && old_max == 0)
return;
st->state.num_fragment_textures = 0;
/* loop over sampler units (aka tex image units) */