glsl: Refactor handling of horizontal operations

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Acked-by: Dylan Baker <dylan@pnwbakers.com>
This commit is contained in:
Ian Romanick
2016-07-18 11:16:18 -07:00
parent d6e73150a4
commit dd574be54c

View File

@@ -365,22 +365,21 @@ class operation(object):
if self.c_expression is None:
return None
if self.num_operands == 1:
if horizontal_operation in self.flags and non_assign_operation in self.flags:
if horizontal_operation in self.flags:
if non_assign_operation in self.flags:
return constant_template_horizontal_nonassignment.render(op=self)
elif horizontal_operation in self.flags:
elif types_identical_operation in self.flags:
return constant_template_horizontal_single_implementation.render(op=self)
else:
return constant_template_horizontal.render(op=self)
elif self.num_operands == 2:
if self.num_operands == 2:
if self.name == "mul":
return constant_template_mul.render(op=self)
elif self.name == "vector_extract":
return constant_template_vector_extract.render(op=self)
elif vector_scalar_operation in self.flags:
return constant_template_vector_scalar.render(op=self)
elif horizontal_operation in self.flags and types_identical_operation in self.flags:
return constant_template_horizontal_single_implementation.render(op=self)
elif horizontal_operation in self.flags:
return constant_template_horizontal.render(op=self)
elif self.num_operands == 3:
if self.name == "vector_insert":
return constant_template_vector_insert.render(op=self)