nir: use nir_shader_instructions_pass in nir_lower_frexp

Changes:
- nir_metadata_preserve(..., nir_metadata_all) is called when pass doesn't
  make progress

Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12282>
This commit is contained in:
Marcin Ślusarz
2021-08-09 16:43:13 +02:00
committed by Marge Bot
parent a87070937d
commit dd51dedefd

View File

@@ -163,58 +163,37 @@ lower_frexp_exp(nir_builder *b, nir_ssa_def *x)
} }
static bool static bool
lower_frexp_impl(nir_function_impl *impl) lower_frexp_instr(nir_builder *b, nir_instr *instr, UNUSED void *cb_data)
{ {
bool progress = false; if (instr->type != nir_instr_type_alu)
return false;
nir_builder b; nir_alu_instr *alu_instr = nir_instr_as_alu(instr);
nir_builder_init(&b, impl); nir_ssa_def *lower;
nir_foreach_block(block, impl) { b->cursor = nir_before_instr(instr);
nir_foreach_instr_safe(instr, block) {
if (instr->type != nir_instr_type_alu)
continue;
nir_alu_instr *alu_instr = nir_instr_as_alu(instr); switch (alu_instr->op) {
nir_ssa_def *lower; case nir_op_frexp_sig:
lower = lower_frexp_sig(b, nir_ssa_for_alu_src(b, alu_instr, 0));
b.cursor = nir_before_instr(instr); break;
case nir_op_frexp_exp:
switch (alu_instr->op) { lower = lower_frexp_exp(b, nir_ssa_for_alu_src(b, alu_instr, 0));
case nir_op_frexp_sig: break;
lower = lower_frexp_sig(&b, nir_ssa_for_alu_src(&b, alu_instr, 0)); default:
break; return false;
case nir_op_frexp_exp:
lower = lower_frexp_exp(&b, nir_ssa_for_alu_src(&b, alu_instr, 0));
break;
default:
continue;
}
nir_ssa_def_rewrite_uses(&alu_instr->dest.dest.ssa,
lower);
nir_instr_remove(instr);
progress = true;
}
} }
if (progress) { nir_ssa_def_rewrite_uses(&alu_instr->dest.dest.ssa, lower);
nir_metadata_preserve(impl, nir_metadata_block_index | nir_instr_remove(instr);
nir_metadata_dominance); return true;
}
return progress;
} }
bool bool
nir_lower_frexp(nir_shader *shader) nir_lower_frexp(nir_shader *shader)
{ {
bool progress = false; return nir_shader_instructions_pass(shader, lower_frexp_instr,
nir_metadata_block_index |
nir_foreach_function(function, shader) { nir_metadata_dominance,
if (function->impl) NULL);
progress |= lower_frexp_impl(function->impl);
}
return progress;
} }