freedreno/ir3: add last-baryf shaderdb stat
Sometimes sched changes that are a win in terms of instruction count and/or register pressure, are worse in real life, due to keeping varying storage locked for too long. Add a shader-db stat to give this more visibility. Signed-off-by: Rob Clark <robdclark@chromium.org>
This commit is contained in:
@@ -915,6 +915,10 @@ void * ir3_assemble(struct ir3 *shader, struct ir3_info *info,
|
||||
int ret = emit[opc_cat(instr->opc)](instr, dwords, info);
|
||||
if (ret)
|
||||
goto fail;
|
||||
|
||||
if ((instr->opc == OPC_BARY_F) && (instr->regs[0]->flags & IR3_REG_EI))
|
||||
info->last_baryf = info->instrs_count;
|
||||
|
||||
info->instrs_count += 1 + instr->repeat + instr->nop;
|
||||
info->nops_count += instr->nop;
|
||||
if (instr->opc == OPC_NOP)
|
||||
|
@@ -58,6 +58,8 @@ struct ir3_info {
|
||||
|
||||
/* number of sync bits: */
|
||||
uint16_t ss, sy;
|
||||
|
||||
uint16_t last_baryf; /* instruction # of last varying fetch */
|
||||
};
|
||||
|
||||
struct ir3_register {
|
||||
|
@@ -52,13 +52,14 @@ dump_shader_info(struct ir3_shader_variant *v, bool binning_pass,
|
||||
|
||||
pipe_debug_message(debug, SHADER_INFO,
|
||||
"%s shader: %u inst, %u nops, %u non-nops, %u dwords, "
|
||||
"%u half, %u full, %u constlen, "
|
||||
"%u last-baryf, %u half, %u full, %u constlen, "
|
||||
"%u (ss), %u (sy), %d max_sun, %d loops\n",
|
||||
ir3_shader_stage(v),
|
||||
v->info.instrs_count,
|
||||
v->info.nops_count,
|
||||
v->info.instrs_count - v->info.nops_count,
|
||||
v->info.sizedwords,
|
||||
v->info.last_baryf,
|
||||
v->info.max_half_reg + 1,
|
||||
v->info.max_reg + 1,
|
||||
v->constlen,
|
||||
|
Reference in New Issue
Block a user