freedreno/ir3: add last-baryf shaderdb stat

Sometimes sched changes that are a win in terms of instruction count
and/or register pressure, are worse in real life, due to keeping varying
storage locked for too long.  Add a shader-db stat to give this more
visibility.

Signed-off-by: Rob Clark <robdclark@chromium.org>
This commit is contained in:
Rob Clark
2019-12-11 15:52:32 -08:00
parent 2865d79a33
commit dd34ccb2c5
3 changed files with 8 additions and 1 deletions

View File

@@ -915,6 +915,10 @@ void * ir3_assemble(struct ir3 *shader, struct ir3_info *info,
int ret = emit[opc_cat(instr->opc)](instr, dwords, info);
if (ret)
goto fail;
if ((instr->opc == OPC_BARY_F) && (instr->regs[0]->flags & IR3_REG_EI))
info->last_baryf = info->instrs_count;
info->instrs_count += 1 + instr->repeat + instr->nop;
info->nops_count += instr->nop;
if (instr->opc == OPC_NOP)

View File

@@ -58,6 +58,8 @@ struct ir3_info {
/* number of sync bits: */
uint16_t ss, sy;
uint16_t last_baryf; /* instruction # of last varying fetch */
};
struct ir3_register {

View File

@@ -52,13 +52,14 @@ dump_shader_info(struct ir3_shader_variant *v, bool binning_pass,
pipe_debug_message(debug, SHADER_INFO,
"%s shader: %u inst, %u nops, %u non-nops, %u dwords, "
"%u half, %u full, %u constlen, "
"%u last-baryf, %u half, %u full, %u constlen, "
"%u (ss), %u (sy), %d max_sun, %d loops\n",
ir3_shader_stage(v),
v->info.instrs_count,
v->info.nops_count,
v->info.instrs_count - v->info.nops_count,
v->info.sizedwords,
v->info.last_baryf,
v->info.max_half_reg + 1,
v->info.max_reg + 1,
v->constlen,