mesa: remove Driver.BindImageTexture

Nothing sets it.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Marek Olšák
2015-09-27 21:28:22 +02:00
parent 92709dcb9b
commit dd340b34f3
2 changed files with 0 additions and 15 deletions

View File

@@ -917,12 +917,6 @@ struct dd_function_table {
* \name GL_ARB_shader_image_load_store interface.
*/
/** @{ */
void (*BindImageTexture)(struct gl_context *ctx,
struct gl_image_unit *unit,
struct gl_texture_object *texObj,
GLint level, GLboolean layered, GLint layer,
GLenum access, GLenum format);
void (*MemoryBarrier)(struct gl_context *ctx, GLbitfield barriers);
/** @} */

View File

@@ -577,10 +577,6 @@ _mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level,
u->Layered = GL_FALSE;
u->Layer = 0;
}
if (ctx->Driver.BindImageTexture)
ctx->Driver.BindImageTexture(ctx, u, u->TexObj, level, layered,
layer, access, format);
}
void GLAPIENTRY
@@ -719,11 +715,6 @@ _mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures)
u->_ActualFormat = MESA_FORMAT_R_UNORM8;
u->_Valid = GL_FALSE;
}
/* Pass the BindImageTexture call down to the device driver */
if (ctx->Driver.BindImageTexture)
ctx->Driver.BindImageTexture(ctx, u, u->TexObj, u->Level, u->Layered,
u->Layer, u->Access, u->Format);
}
_mesa_end_texture_lookups(ctx);