glsl: Remove unused lower_variable_index_to_cond_assign.
It's been replaced by nir_lower_indirect_derefs(). Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8044>
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@@ -127,9 +127,6 @@ bool do_vec_index_to_swizzle(exec_list *instructions);
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bool lower_discard(exec_list *instructions);
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void lower_discard_flow(exec_list *instructions);
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bool lower_instructions(exec_list *instructions, unsigned what_to_lower);
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bool lower_variable_index_to_cond_assign(gl_shader_stage stage,
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exec_list *instructions, bool lower_input, bool lower_output,
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bool lower_temp, bool lower_uniform);
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bool lower_quadop_vector(exec_list *instructions);
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bool lower_const_arrays_to_uniforms(exec_list *instructions, unsigned stage, unsigned max_uniform_components);
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bool lower_clip_cull_distance(struct gl_shader_program *prog,
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