nir: add nir_load_rasterization_samples_amd
This will be used to load the number of rasterization samples when a fragment shader is compiled inside a library without the MSAA state. RADV needs to know the number of samples for loading sample positions with interpolateAtSample(). Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Rhys Perry <pendingchaos02@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18677>
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@@ -155,6 +155,7 @@ visit_intrinsic(nir_shader *shader, nir_intrinsic_instr *instr)
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case nir_intrinsic_load_ring_task_draw_amd:
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case nir_intrinsic_load_ring_task_payload_amd:
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case nir_intrinsic_load_sample_positions_amd:
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case nir_intrinsic_load_rasterization_samples_amd:
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case nir_intrinsic_load_task_ring_entry_amd:
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case nir_intrinsic_load_task_ib_addr:
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case nir_intrinsic_load_task_ib_stride:
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@@ -1334,6 +1334,8 @@ system_value("tcs_num_patches_amd", 1)
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system_value("tess_rel_patch_id_amd", 1)
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# Vertex offsets used for GS per-vertex inputs
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system_value("gs_vertex_offset_amd", 1, [BASE])
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# Number of rasterization samples
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system_value("rasterization_samples_amd", 1)
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# AMD merged shader intrinsics
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