nir: add nir_load_rasterization_samples_amd

This will be used to load the number of rasterization samples when a
fragment shader is compiled inside a library without the MSAA state.
RADV needs to know the number of samples for loading sample positions
with interpolateAtSample().

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18677>
This commit is contained in:
Samuel Pitoiset
2022-09-15 14:47:03 +02:00
committed by Marge Bot
parent 2a0e4b5ef7
commit dd30e7bfa0
2 changed files with 3 additions and 0 deletions

View File

@@ -155,6 +155,7 @@ visit_intrinsic(nir_shader *shader, nir_intrinsic_instr *instr)
case nir_intrinsic_load_ring_task_draw_amd:
case nir_intrinsic_load_ring_task_payload_amd:
case nir_intrinsic_load_sample_positions_amd:
case nir_intrinsic_load_rasterization_samples_amd:
case nir_intrinsic_load_task_ring_entry_amd:
case nir_intrinsic_load_task_ib_addr:
case nir_intrinsic_load_task_ib_stride:

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@@ -1334,6 +1334,8 @@ system_value("tcs_num_patches_amd", 1)
system_value("tess_rel_patch_id_amd", 1)
# Vertex offsets used for GS per-vertex inputs
system_value("gs_vertex_offset_amd", 1, [BASE])
# Number of rasterization samples
system_value("rasterization_samples_amd", 1)
# AMD merged shader intrinsics