st/mesa: don't load state parameters if there are none
Out of 7063 shaders from my shader-db: - 6564 (93%) shaders don't have any state parameters. - 347 (5%) shaders have 1 state parameter for WPOS lowering. - The remaining 2% have more state parameters, usually matrices. Reviewed-by: Brian Paul <brianp@vmware.com>
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@@ -73,7 +73,8 @@ void st_upload_constants( struct st_context *st,
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* the parameters list are explicitly set by the user with glUniform,
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* the parameters list are explicitly set by the user with glUniform,
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* glProgramParameter(), etc.
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* glProgramParameter(), etc.
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*/
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*/
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_mesa_load_state_parameters(st->ctx, params);
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if (params->StateFlags)
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_mesa_load_state_parameters(st->ctx, params);
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/* We always need to get a new buffer, to keep the drivers simple and
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/* We always need to get a new buffer, to keep the drivers simple and
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* avoid gratuitous rendering synchronization.
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* avoid gratuitous rendering synchronization.
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