glsl: Switch to use nir_foreach_function_impl from nir_foreach_function
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23920>
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@@ -874,8 +874,8 @@ validate_sampler_array_indexing(const struct gl_constants *consts,
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consts->ShaderCompilerOptions[i].NirOptions->force_indirect_unrolling_sampler;
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bool uses_indirect_sampler_array_indexing = false;
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nir_foreach_function(function, prog->_LinkedShaders[i]->Program->nir) {
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nir_foreach_block(block, function->impl) {
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nir_foreach_function_impl(impl, prog->_LinkedShaders[i]->Program->nir) {
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nir_foreach_block(block, impl) {
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nir_foreach_instr(instr, block) {
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/* Check if a sampler array is accessed indirectly */
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if (instr->type == nir_instr_type_tex) {
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