Fixed overflow bug in combineCallback.

This commit is contained in:
Gareth Hughes
1999-10-03 01:00:33 +00:00
parent 63fee8b3be
commit dcf11bdb93

View File

@@ -1,13 +1,13 @@
/*
* Copyright (c) 1993-1997, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
* Permission to use, copy, modify, and distribute this software for
* ALL RIGHTS RESERVED
* Permission to use, copy, modify, and distribute this software for
* any purpose and without fee is hereby granted, provided that the above
* copyright notice appear in all copies and that both the copyright notice
* and this permission notice appear in supporting documentation, and that
* and this permission notice appear in supporting documentation, and that
* the name of Silicon Graphics, Inc. not be used in advertising
* or publicity pertaining to distribution of the software without specific,
* written prior permission.
* written prior permission.
*
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
@@ -21,8 +21,8 @@
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
*
* US Government Users Restricted Rights
*
* US Government Users Restricted Rights
* Use, duplication, or disclosure by the Government is subject to
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
@@ -45,7 +45,7 @@
* Note the exterior rectangle is drawn with its vertices
* in counter-clockwise order, but its interior clockwise.
* Note the combineCallback is needed for the self-intersecting
* star. Also note that removing the TessProperty for the
* star. Also note that removing the TessProperty for the
* star will make the interior unshaded (WINDING_ODD).
*/
#include <GL/glut.h>
@@ -102,7 +102,7 @@ void CALLBACK vertexCallback(GLvoid *vertex)
* but weight[4] may be used to average color, normal, or texture
* coordinate data. In this program, color is weighted.
*/
void CALLBACK combineCallback(GLdouble coords[3],
void CALLBACK combineCallback(GLdouble coords[3],
GLdouble *vertex_data[4],
GLfloat weight[4], GLdouble **dataOut )
{
@@ -114,15 +114,15 @@ void CALLBACK combineCallback(GLdouble coords[3],
vertex[0] = coords[0];
vertex[1] = coords[1];
vertex[2] = coords[2];
for (i = 3; i < 7; i++)
vertex[i] = weight[0] * vertex_data[0][i]
for (i = 3; i < 6; i++)
vertex[i] = weight[0] * vertex_data[0][i]
+ weight[1] * vertex_data[1][i]
+ weight[2] * vertex_data[2][i]
+ weight[2] * vertex_data[2][i]
+ weight[3] * vertex_data[3][i];
*dataOut = vertex;
}
void init (void)
void init (void)
{
GLUtesselator *tobj;
GLdouble rect[4][3] = {50.0, 50.0, 0.0,
@@ -143,18 +143,18 @@ void init (void)
startList = glGenLists(2);
tobj = gluNewTess();
gluTessCallback(tobj, GLU_TESS_VERTEX,
gluTessCallback(tobj, GLU_TESS_VERTEX,
(GLvoid (CALLBACK*) ()) &glVertex3dv);
gluTessCallback(tobj, GLU_TESS_BEGIN,
gluTessCallback(tobj, GLU_TESS_BEGIN,
(GLvoid (CALLBACK*) ()) &beginCallback);
gluTessCallback(tobj, GLU_TESS_END,
gluTessCallback(tobj, GLU_TESS_END,
(GLvoid (CALLBACK*) ()) &endCallback);
gluTessCallback(tobj, GLU_TESS_ERROR,
gluTessCallback(tobj, GLU_TESS_ERROR,
(GLvoid (CALLBACK*) ()) &errorCallback);
/* rectangle with triangular hole inside */
glNewList(startList, GL_COMPILE);
glShadeModel(GL_FLAT);
glShadeModel(GL_FLAT);
gluTessBeginPolygon(tobj, NULL);
gluTessBeginContour(tobj);
gluTessVertex(tobj, rect[0], rect[0]);
@@ -170,20 +170,20 @@ void init (void)
gluTessEndPolygon(tobj);
glEndList();
gluTessCallback(tobj, GLU_TESS_VERTEX,
gluTessCallback(tobj, GLU_TESS_VERTEX,
(GLvoid (CALLBACK*) ()) &vertexCallback);
gluTessCallback(tobj, GLU_TESS_BEGIN,
gluTessCallback(tobj, GLU_TESS_BEGIN,
(GLvoid (CALLBACK*) ()) &beginCallback);
gluTessCallback(tobj, GLU_TESS_END,
gluTessCallback(tobj, GLU_TESS_END,
(GLvoid (CALLBACK*) ()) &endCallback);
gluTessCallback(tobj, GLU_TESS_ERROR,
gluTessCallback(tobj, GLU_TESS_ERROR,
(GLvoid (CALLBACK*) ()) &errorCallback);
gluTessCallback(tobj, GLU_TESS_COMBINE,
gluTessCallback(tobj, GLU_TESS_COMBINE,
(GLvoid (CALLBACK*) ()) &combineCallback);
/* smooth shaded, self-intersecting star */
glNewList(startList + 1, GL_COMPILE);
glShadeModel(GL_SMOOTH);
glShadeModel(GL_SMOOTH);
gluTessProperty(tobj, GLU_TESS_WINDING_RULE,
GLU_TESS_WINDING_POSITIVE);
gluTessBeginPolygon(tobj, NULL);
@@ -228,7 +228,7 @@ int main(int argc, char** argv)
glutReshapeFunc(reshape);
glutKeyboardFunc(keyboard);
glutMainLoop();
return 0;
return 0;
}
#else