anv: Move shader hashing to anv_pipeline

Shader hashing is very closely related to shader compilation.  Putting
them right next to each other in anv_pipeline makes it easier to verify
that we're actually hashing everything we need to be hashing.  The only
real change (other than the order of hashing) is that we now hash in the
shader stage.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
This commit is contained in:
Jason Ekstrand
2017-04-27 06:25:06 -07:00
parent d6b8106eea
commit dcb6a68bb4
3 changed files with 46 additions and 45 deletions

View File

@@ -331,6 +331,34 @@ populate_cs_prog_key(const struct gen_device_info *devinfo,
populate_sampler_prog_key(devinfo, &key->tex);
}
static void
anv_pipeline_hash_shader(struct anv_pipeline *pipeline,
struct anv_shader_module *module,
const char *entrypoint,
gl_shader_stage stage,
const VkSpecializationInfo *spec_info,
const void *key, size_t key_size,
unsigned char *sha1_out)
{
struct mesa_sha1 ctx;
_mesa_sha1_init(&ctx);
if (pipeline->layout) {
_mesa_sha1_update(&ctx, pipeline->layout->sha1,
sizeof(pipeline->layout->sha1));
}
_mesa_sha1_update(&ctx, module->sha1, sizeof(module->sha1));
_mesa_sha1_update(&ctx, entrypoint, strlen(entrypoint));
_mesa_sha1_update(&ctx, &stage, sizeof(stage));
if (spec_info) {
_mesa_sha1_update(&ctx, spec_info->pMapEntries,
spec_info->mapEntryCount * sizeof(*spec_info->pMapEntries));
_mesa_sha1_update(&ctx, spec_info->pData, spec_info->dataSize);
}
_mesa_sha1_update(&ctx, key, key_size);
_mesa_sha1_final(&ctx, sha1_out);
}
static nir_shader *
anv_pipeline_compile(struct anv_pipeline *pipeline,
struct anv_shader_module *module,
@@ -463,8 +491,9 @@ anv_pipeline_compile_vs(struct anv_pipeline *pipeline,
populate_vs_prog_key(&pipeline->device->info, &key);
if (cache) {
anv_hash_shader(sha1, &key, sizeof(key), module, entrypoint,
pipeline->layout, spec_info);
anv_pipeline_hash_shader(pipeline, module, entrypoint,
MESA_SHADER_VERTEX, spec_info,
&key, sizeof(key), sha1);
bin = anv_pipeline_cache_search(cache, sha1, 20);
}
@@ -587,10 +616,12 @@ anv_pipeline_compile_tcs_tes(struct anv_pipeline *pipeline,
tcs_key.input_vertices = info->pTessellationState->patchControlPoints;
if (cache) {
anv_hash_shader(tcs_sha1, &tcs_key, sizeof(tcs_key), tcs_module,
tcs_entrypoint, pipeline->layout, tcs_spec_info);
anv_hash_shader(tes_sha1, &tes_key, sizeof(tes_key), tes_module,
tes_entrypoint, pipeline->layout, tes_spec_info);
anv_pipeline_hash_shader(pipeline, tcs_module, tcs_entrypoint,
MESA_SHADER_TESS_CTRL, tcs_spec_info,
&tcs_key, sizeof(tcs_key), tcs_sha1);
anv_pipeline_hash_shader(pipeline, tes_module, tes_entrypoint,
MESA_SHADER_TESS_EVAL, tes_spec_info,
&tes_key, sizeof(tes_key), tes_sha1);
memcpy(&tcs_sha1[20], tes_sha1, 20);
memcpy(&tes_sha1[20], tcs_sha1, 20);
tcs_bin = anv_pipeline_cache_search(cache, tcs_sha1, sizeof(tcs_sha1));
@@ -724,8 +755,9 @@ anv_pipeline_compile_gs(struct anv_pipeline *pipeline,
populate_gs_prog_key(&pipeline->device->info, &key);
if (cache) {
anv_hash_shader(sha1, &key, sizeof(key), module, entrypoint,
pipeline->layout, spec_info);
anv_pipeline_hash_shader(pipeline, module, entrypoint,
MESA_SHADER_GEOMETRY, spec_info,
&key, sizeof(key), sha1);
bin = anv_pipeline_cache_search(cache, sha1, 20);
}
@@ -801,8 +833,9 @@ anv_pipeline_compile_fs(struct anv_pipeline *pipeline,
populate_wm_prog_key(pipeline, info, &key);
if (cache) {
anv_hash_shader(sha1, &key, sizeof(key), module, entrypoint,
pipeline->layout, spec_info);
anv_pipeline_hash_shader(pipeline, module, entrypoint,
MESA_SHADER_FRAGMENT, spec_info,
&key, sizeof(key), sha1);
bin = anv_pipeline_cache_search(cache, sha1, 20);
}
@@ -923,8 +956,9 @@ anv_pipeline_compile_cs(struct anv_pipeline *pipeline,
populate_cs_prog_key(&pipeline->device->info, &key);
if (cache) {
anv_hash_shader(sha1, &key, sizeof(key), module, entrypoint,
pipeline->layout, spec_info);
anv_pipeline_hash_shader(pipeline, module, entrypoint,
MESA_SHADER_COMPUTE, spec_info,
&key, sizeof(key), sha1);
bin = anv_pipeline_cache_search(cache, sha1, 20);
}