mesa: remove FBO texture depth/stencil test

The texture format should not be checked until validation time since
the format might be changed by a subsequent glTexImage() call.
This commit is contained in:
Brian Paul
2009-10-23 18:21:59 -06:00
parent 0acb057ad1
commit dc8b139aa2

View File

@@ -1511,18 +1511,6 @@ framebuffer_texture(GLcontext *ctx, const char *caller, GLenum target,
return;
}
if (texObj && attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
/* the texture format must be depth+stencil */
const struct gl_texture_image *texImg;
texImg = texObj->Image[0][texObj->BaseLevel];
if (!texImg || texImg->_BaseFormat != GL_DEPTH_STENCIL) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glFramebufferTexture%sEXT(texture is not"
" DEPTH_STENCIL format)", caller);
return;
}
}
FLUSH_CURRENT(ctx, _NEW_BUFFERS);
/* The above doesn't fully flush the drivers in the way that a
* glFlush does, but that is required here: