remove some old code that could cause infinite recursion
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@@ -213,13 +213,6 @@ alloc_back_buffer(XMesaBuffer b, GLuint width, GLuint height)
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XMesaDestroyImage(b->backxrb->ximage);
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b->backxrb->ximage = NULL;
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}
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else {
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/* this call just updates the width/origin fields in the xrb */
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b->backxrb->Base.AllocStorage(NULL, &b->backxrb->Base,
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b->backxrb->Base.InternalFormat,
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b->backxrb->ximage->width,
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b->backxrb->ximage->height);
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}
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}
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b->backxrb->pixmap = None;
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}
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