ac/llvm: remove ac_shader_abi::emit_outputs
it's called last in ac_nir_translate, so call it in the caller. Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16467>
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@@ -2044,7 +2044,6 @@ ac_translate_nir_to_llvm(struct ac_llvm_compiler *ac_llvm,
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create_function(&ctx, shaders[shader_count - 1]->info.stage, shader_count >= 2);
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ctx.abi.emit_outputs = handle_shader_outputs_post;
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ctx.abi.emit_vertex_with_counter = visit_emit_vertex_with_counter;
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ctx.abi.load_ubo = radv_load_ubo;
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ctx.abi.load_ssbo = radv_load_ssbo;
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@@ -2185,6 +2184,9 @@ ac_translate_nir_to_llvm(struct ac_llvm_compiler *ac_llvm,
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ac_nir_translate(&ctx.ac, &ctx.abi, &args->ac, shaders[shader_idx]);
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if (!gl_shader_stage_is_compute(shaders[shader_idx]->info.stage))
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handle_shader_outputs_post(&ctx.abi);
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if (shader_count >= 2 || is_ngg) {
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LLVMBuildBr(ctx.ac.builder, merge_block);
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LLVMPositionBuilderAtEnd(ctx.ac.builder, merge_block);
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