panfrost: Drop implicit blend pooling
We dropped blend shader pools a long time ago for various reasons, but the indirection required remained. Oops. Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6373>
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committed by
Tomeu Vizoso

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commit
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@@ -115,7 +115,7 @@ void
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panfrost_blend_context_init(struct pipe_context *pipe);
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struct panfrost_blend_final
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panfrost_get_blend_for_context(struct panfrost_context *ctx, unsigned rt, struct panfrost_bo **bo, unsigned *shader_offset);
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panfrost_get_blend_for_context(struct panfrost_context *ctx, unsigned rt);
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struct panfrost_blend_shader *
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panfrost_get_blend_shader(
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@@ -219,7 +219,7 @@ panfrost_blend_constant(float *out, float *in, unsigned mask)
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/* Create a final blend given the context */
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struct panfrost_blend_final
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panfrost_get_blend_for_context(struct panfrost_context *ctx, unsigned rti, struct panfrost_bo **bo, unsigned *shader_offset)
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panfrost_get_blend_for_context(struct panfrost_context *ctx, unsigned rti)
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{
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struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
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@@ -268,32 +268,24 @@ panfrost_get_blend_for_context(struct panfrost_context *ctx, unsigned rti, struc
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final.shader.work_count = shader->work_count;
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final.shader.first_tag = shader->first_tag;
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/* Upload the shader, sharing a BO */
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if (!(*bo)) {
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*bo = panfrost_batch_create_bo(batch, 4096,
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/* Upload the shader */
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struct panfrost_bo *bo = panfrost_batch_create_bo(batch, shader->size,
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PAN_BO_EXECUTE,
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PAN_BO_ACCESS_PRIVATE |
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PAN_BO_ACCESS_READ |
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PAN_BO_ACCESS_VERTEX_TILER |
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PAN_BO_ACCESS_FRAGMENT);
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}
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/* Size check */
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assert((*shader_offset + shader->size) < 4096);
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memcpy((*bo)->cpu + *shader_offset, shader->buffer, shader->size);
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final.shader.gpu = (*bo)->gpu + *shader_offset;
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memcpy(bo->cpu, shader->buffer, shader->size);
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final.shader.gpu = bo->gpu;
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if (shader->patch_index) {
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/* We have to specialize the blend shader to use constants, so
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* patch in the current constants */
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float *patch = (float *) ((*bo)->cpu + *shader_offset + shader->patch_index);
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float *patch = (float *) (bo->cpu + shader->patch_index);
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memcpy(patch, ctx->blend_color.color, sizeof(float) * 4);
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}
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*shader_offset += shader->size;
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return final;
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}
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@@ -554,12 +554,9 @@ panfrost_frag_meta_blend_update(struct panfrost_context *ctx,
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unsigned rt_count = MAX2(ctx->pipe_framebuffer.nr_cbufs, 1);
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struct panfrost_blend_final blend[PIPE_MAX_COLOR_BUFS];
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unsigned shader_offset = 0;
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struct panfrost_bo *shader_bo = NULL;
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for (unsigned c = 0; c < rt_count; ++c)
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blend[c] = panfrost_get_blend_for_context(ctx, c, &shader_bo,
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&shader_offset);
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blend[c] = panfrost_get_blend_for_context(ctx, c);
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/* Disable shader execution if we can */
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if (dev->quirks & MIDGARD_SHADERLESS
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