panfrost: Drop implicit blend pooling

We dropped blend shader pools a long time ago for various reasons, but
the indirection required remained. Oops.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6373>
This commit is contained in:
Alyssa Rosenzweig
2020-08-17 19:32:59 -04:00
committed by Tomeu Vizoso
parent d8deb1eb6a
commit dc7fbe114b
3 changed files with 8 additions and 19 deletions

View File

@@ -115,7 +115,7 @@ void
panfrost_blend_context_init(struct pipe_context *pipe);
struct panfrost_blend_final
panfrost_get_blend_for_context(struct panfrost_context *ctx, unsigned rt, struct panfrost_bo **bo, unsigned *shader_offset);
panfrost_get_blend_for_context(struct panfrost_context *ctx, unsigned rt);
struct panfrost_blend_shader *
panfrost_get_blend_shader(

View File

@@ -219,7 +219,7 @@ panfrost_blend_constant(float *out, float *in, unsigned mask)
/* Create a final blend given the context */
struct panfrost_blend_final
panfrost_get_blend_for_context(struct panfrost_context *ctx, unsigned rti, struct panfrost_bo **bo, unsigned *shader_offset)
panfrost_get_blend_for_context(struct panfrost_context *ctx, unsigned rti)
{
struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
@@ -268,32 +268,24 @@ panfrost_get_blend_for_context(struct panfrost_context *ctx, unsigned rti, struc
final.shader.work_count = shader->work_count;
final.shader.first_tag = shader->first_tag;
/* Upload the shader, sharing a BO */
if (!(*bo)) {
*bo = panfrost_batch_create_bo(batch, 4096,
/* Upload the shader */
struct panfrost_bo *bo = panfrost_batch_create_bo(batch, shader->size,
PAN_BO_EXECUTE,
PAN_BO_ACCESS_PRIVATE |
PAN_BO_ACCESS_READ |
PAN_BO_ACCESS_VERTEX_TILER |
PAN_BO_ACCESS_FRAGMENT);
}
/* Size check */
assert((*shader_offset + shader->size) < 4096);
memcpy((*bo)->cpu + *shader_offset, shader->buffer, shader->size);
final.shader.gpu = (*bo)->gpu + *shader_offset;
memcpy(bo->cpu, shader->buffer, shader->size);
final.shader.gpu = bo->gpu;
if (shader->patch_index) {
/* We have to specialize the blend shader to use constants, so
* patch in the current constants */
float *patch = (float *) ((*bo)->cpu + *shader_offset + shader->patch_index);
float *patch = (float *) (bo->cpu + shader->patch_index);
memcpy(patch, ctx->blend_color.color, sizeof(float) * 4);
}
*shader_offset += shader->size;
return final;
}

View File

@@ -554,12 +554,9 @@ panfrost_frag_meta_blend_update(struct panfrost_context *ctx,
unsigned rt_count = MAX2(ctx->pipe_framebuffer.nr_cbufs, 1);
struct panfrost_blend_final blend[PIPE_MAX_COLOR_BUFS];
unsigned shader_offset = 0;
struct panfrost_bo *shader_bo = NULL;
for (unsigned c = 0; c < rt_count; ++c)
blend[c] = panfrost_get_blend_for_context(ctx, c, &shader_bo,
&shader_offset);
blend[c] = panfrost_get_blend_for_context(ctx, c);
/* Disable shader execution if we can */
if (dev->quirks & MIDGARD_SHADERLESS