docs: backfacing -> back-facing

This is consistent with how the OpenGL spec spells it.

Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22286>
This commit is contained in:
Erik Faye-Lund
2023-01-09 07:55:42 +01:00
committed by Marge Bot
parent 6d945b4e11
commit dc788aaa6f

View File

@@ -603,7 +603,7 @@ The integer capabilities:
as opposed to writing gl_PointSize for every point.
* ``PIPE_CAP_TWO_SIDED_COLOR``: Driver supports two-sided coloring. Must be 1
for non-NIR drivers. If set, pipe_rasterizer_state may be set to indicate
that backfacing primitives should use the back-side color as the FS input
that back-facing primitives should use the back-side color as the FS input
color. If unset, mesa/st will lower it to gl_FrontFacing reads in the
fragment shader.
* ``PIPE_CAP_CLIP_PLANES``: Driver supports user-defined clip-planes. 0 denotes none, 1 denotes MAX_CLIP_PLANES. > 1 overrides MAX.