docs: backfacing -> back-facing
This is consistent with how the OpenGL spec spells it. Reviewed-by: Eric Engestrom <eric@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22286>
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@@ -603,7 +603,7 @@ The integer capabilities:
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as opposed to writing gl_PointSize for every point.
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* ``PIPE_CAP_TWO_SIDED_COLOR``: Driver supports two-sided coloring. Must be 1
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for non-NIR drivers. If set, pipe_rasterizer_state may be set to indicate
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that backfacing primitives should use the back-side color as the FS input
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that back-facing primitives should use the back-side color as the FS input
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color. If unset, mesa/st will lower it to gl_FrontFacing reads in the
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fragment shader.
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* ``PIPE_CAP_CLIP_PLANES``: Driver supports user-defined clip-planes. 0 denotes none, 1 denotes MAX_CLIP_PLANES. > 1 overrides MAX.
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