broadcom/vc5: Start hooking up multiple render targets support.
We now emit as many TLB color writes as there are color buffers.
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@@ -318,7 +318,8 @@ struct v3d_fs_key {
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bool sample_alpha_to_coverage;
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bool sample_alpha_to_one;
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bool clamp_color;
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bool swap_color_rb;
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uint8_t nr_cbufs;
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uint8_t swap_color_rb;
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uint8_t alpha_test_func;
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uint8_t logicop_func;
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uint32_t point_sprite_mask;
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@@ -490,7 +491,7 @@ struct v3d_compile {
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uint32_t num_uniforms;
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uint32_t num_outputs;
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uint32_t output_position_index;
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nir_variable *output_color_var;
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nir_variable *output_color_var[4];
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uint32_t output_point_size_index;
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uint32_t output_sample_mask_index;
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