move st_make_current() before buffer size check so renderbuffer alloc storage works
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@@ -1067,12 +1067,12 @@ GLboolean XMesaMakeCurrent2( XMesaContext c, XMesaBuffer drawBuffer,
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*/
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*/
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_glapi_check_multithread();
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_glapi_check_multithread();
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st_make_current(c->st, drawBuffer->stfb, readBuffer->stfb);
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xmesa_check_and_update_buffer_size(c, drawBuffer);
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xmesa_check_and_update_buffer_size(c, drawBuffer);
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if (readBuffer != drawBuffer)
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if (readBuffer != drawBuffer)
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xmesa_check_and_update_buffer_size(c, readBuffer);
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xmesa_check_and_update_buffer_size(c, readBuffer);
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st_make_current(c->st, drawBuffer->stfb, readBuffer->stfb);
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/* Solution to Stephane Rehel's problem with glXReleaseBuffersMESA(): */
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/* Solution to Stephane Rehel's problem with glXReleaseBuffersMESA(): */
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drawBuffer->wasCurrent = GL_TRUE;
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drawBuffer->wasCurrent = GL_TRUE;
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}
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}
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