move st_make_current() before buffer size check so renderbuffer alloc storage works
This commit is contained in:
@@ -1067,12 +1067,12 @@ GLboolean XMesaMakeCurrent2( XMesaContext c, XMesaBuffer drawBuffer,
|
||||
*/
|
||||
_glapi_check_multithread();
|
||||
|
||||
st_make_current(c->st, drawBuffer->stfb, readBuffer->stfb);
|
||||
|
||||
xmesa_check_and_update_buffer_size(c, drawBuffer);
|
||||
if (readBuffer != drawBuffer)
|
||||
xmesa_check_and_update_buffer_size(c, readBuffer);
|
||||
|
||||
st_make_current(c->st, drawBuffer->stfb, readBuffer->stfb);
|
||||
|
||||
/* Solution to Stephane Rehel's problem with glXReleaseBuffersMESA(): */
|
||||
drawBuffer->wasCurrent = GL_TRUE;
|
||||
}
|
||||
|
Reference in New Issue
Block a user