move st_make_current() before buffer size check so renderbuffer alloc storage works

This commit is contained in:
Brian
2007-12-19 08:50:35 -07:00
parent c61b32777b
commit dbf6eced87

View File

@@ -1067,12 +1067,12 @@ GLboolean XMesaMakeCurrent2( XMesaContext c, XMesaBuffer drawBuffer,
*/
_glapi_check_multithread();
st_make_current(c->st, drawBuffer->stfb, readBuffer->stfb);
xmesa_check_and_update_buffer_size(c, drawBuffer);
if (readBuffer != drawBuffer)
xmesa_check_and_update_buffer_size(c, readBuffer);
st_make_current(c->st, drawBuffer->stfb, readBuffer->stfb);
/* Solution to Stephane Rehel's problem with glXReleaseBuffersMESA(): */
drawBuffer->wasCurrent = GL_TRUE;
}