option to test with display lists
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@@ -32,6 +32,7 @@
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#define GL_GLEXT_PROTOTYPES
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#include <GL/glut.h>
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#define TEST_DISPLAY_LISTS 0
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static GLboolean Anim = GL_TRUE;
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static GLfloat Xpos = 0;
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@@ -114,7 +115,14 @@ static void Display( void )
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glScalef(0.3, 0.3, 1.0);
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glRotatef(-90.0 * Xpos, 0, 0, 1);
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#if TEST_DISPLAY_LISTS
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glNewList(10, GL_COMPILE);
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glBeginQueryARB(GL_SAMPLES_PASSED_ARB, OccQuery);
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glEndList();
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glCallList(10);
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#else
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glBeginQueryARB(GL_SAMPLES_PASSED_ARB, OccQuery);
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#endif
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glColorMask(0, 0, 0, 0);
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glDepthMask(GL_FALSE);
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@@ -126,7 +134,14 @@ static void Display( void )
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glVertex3f(-1, 1, 0);
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glEnd();
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#if TEST_DISPLAY_LISTS
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glNewList(11, GL_COMPILE);
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glEndQueryARB(GL_SAMPLES_PASSED_ARB);
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glEndList();
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glCallList(11);
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#else
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glEndQueryARB(GL_SAMPLES_PASSED_ARB);
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#endif
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do {
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/* do useful work here, if any */
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@@ -229,8 +244,11 @@ static void Init( void )
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exit(-1);
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}
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glGetIntegerv(GL_DEPTH_BITS, &bits);
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printf("Depthbits: %d\n", bits);
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glGenQueriesARB(1, &OccQuery);
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assert( glIsQueryARB(OccQuery) );
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assert(OccQuery > 0);
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glEnable(GL_DEPTH_TEST);
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}
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