mesa: Rename API_OPENGL to API_OPENGL_COMPAT.
This should help avoid confusion now that we're using the gl_api enum to distinguishing between core and compatibility API's. The corresponding enum value for core API's is API_OPENGL_CORE. Acked-by: Eric Anholt <eric@anholt.net> Acked-by: Matt Turner <mattst88@gmail.com> Acked-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -452,7 +452,7 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, GLint *param
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/* Is transform feedback available in this context?
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*/
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const bool has_xfb =
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(ctx->API == API_OPENGL && ctx->Extensions.EXT_transform_feedback)
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(ctx->API == API_OPENGL_COMPAT && ctx->Extensions.EXT_transform_feedback)
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|| ctx->API == API_OPENGL_CORE
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|| _mesa_is_gles3(ctx);
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@@ -464,7 +464,7 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, GLint *param
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/* Are uniform buffer objects available in this context?
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*/
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const bool has_ubo =
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(ctx->API == API_OPENGL && ctx->Extensions.ARB_uniform_buffer_object)
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(ctx->API == API_OPENGL_COMPAT && ctx->Extensions.ARB_uniform_buffer_object)
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|| ctx->API == API_OPENGL_CORE
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|| _mesa_is_gles3(ctx);
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@@ -1728,7 +1728,7 @@ _mesa_init_shader_dispatch(const struct gl_context *ctx,
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SET_GetAttribLocation(exec, _mesa_GetAttribLocation);
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}
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if (ctx->API == API_OPENGL) {
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if (ctx->API == API_OPENGL_COMPAT) {
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SET_UseShaderProgramEXT(exec, _mesa_UseShaderProgramEXT);
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SET_ActiveProgramEXT(exec, _mesa_ActiveProgramEXT);
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SET_CreateShaderProgramEXT(exec, _mesa_CreateShaderProgramEXT);
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