fix for Jouk's glplanet bug
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@@ -1,4 +1,4 @@
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/* $Id: t_context.h,v 1.24 2001/05/11 08:11:31 keithw Exp $ */
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/* $Id: t_context.h,v 1.25 2001/05/16 09:28:32 keithw Exp $ */
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/*
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/*
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* Mesa 3-D graphics library
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* Mesa 3-D graphics library
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@@ -271,6 +271,7 @@ typedef struct vertex_buffer
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GLuint importable_data;
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GLuint importable_data;
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void *import_source;
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void (*import_data)( GLcontext *ctx, GLuint flags, GLuint vecflags );
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void (*import_data)( GLcontext *ctx, GLuint flags, GLuint vecflags );
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/* Callback to the provider of the untransformed input for the
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/* Callback to the provider of the untransformed input for the
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* render stage (or other stages) to call if they need to write into
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* render stage (or other stages) to call if they need to write into
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@@ -1,4 +1,4 @@
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/* $Id: t_imm_exec.c,v 1.25 2001/05/14 09:00:51 keithw Exp $ */
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/* $Id: t_imm_exec.c,v 1.26 2001/05/16 09:28:32 keithw Exp $ */
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/*
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/*
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* Mesa 3-D graphics library
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* Mesa 3-D graphics library
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@@ -314,6 +314,7 @@ static void _tnl_vb_bind_immediate( GLcontext *ctx, struct immediate *IM )
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tmp->Color.Ptr = ctx->Current.Color;
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tmp->Color.Ptr = ctx->Current.Color;
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tmp->Color.StrideB = 0;
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tmp->Color.StrideB = 0;
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tmp->Color.Flags = CA_CLIENT_DATA; /* hack */
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tmp->Color.Flags = CA_CLIENT_DATA; /* hack */
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VB->import_source = IM;
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VB->importable_data |= VERT_RGBA;
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VB->importable_data |= VERT_RGBA;
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VB->import_data = _tnl_upgrade_current_data;
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VB->import_data = _tnl_upgrade_current_data;
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}
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}
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@@ -1,4 +1,4 @@
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/* $Id: t_imm_fixup.c,v 1.18 2001/05/14 16:34:24 keithw Exp $ */
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/* $Id: t_imm_fixup.c,v 1.19 2001/05/16 09:28:32 keithw Exp $ */
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/*
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/*
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* Mesa 3-D graphics library
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* Mesa 3-D graphics library
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@@ -824,8 +824,8 @@ void _tnl_upgrade_current_data( GLcontext *ctx,
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GLuint flags )
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GLuint flags )
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{
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{
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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struct immediate *IM = TNL_CURRENT_IM(ctx); /* hmmm */
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struct vertex_buffer *VB = &tnl->vb;
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struct vertex_buffer *VB = &tnl->vb;
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struct immediate *IM = (struct immediate *)VB->import_source;
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ASSERT(IM);
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ASSERT(IM);
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@@ -840,6 +840,9 @@ void _tnl_upgrade_current_data( GLcontext *ctx,
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tmp->Flags = 0;
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tmp->Flags = 0;
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COPY_4FV( IM->Color[start], ctx->Current.Color);
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COPY_4FV( IM->Color[start], ctx->Current.Color);
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ASSERT(IM->Flag[IM->LastData+1] & VERT_END_VB);
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fixup_first_4f( IM->Color, IM->Flag, VERT_END_VB, start,
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fixup_first_4f( IM->Color, IM->Flag, VERT_END_VB, start,
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IM->Color[start] );
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IM->Color[start] );
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