glthread: call _mesa_glthread_DeleteBuffers unconditionally
Deleted buffers were not unbound in glthread. Fixes:4fa24747b9
- glthread: call _mesa_glthread_BindBuffer unconditionally Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17976> (cherry picked from commit28e351673e
)
This commit is contained in:
@@ -364,7 +364,7 @@
|
||||
"description": "glthread: call _mesa_glthread_DeleteBuffers unconditionally",
|
||||
"nominated": true,
|
||||
"nomination_type": 1,
|
||||
"resolution": 0,
|
||||
"resolution": 1,
|
||||
"main_sha": null,
|
||||
"because_sha": "4fa24747b9089bda0453051e5fd5188e6fce6996"
|
||||
},
|
||||
|
@@ -5116,7 +5116,7 @@
|
||||
</function>
|
||||
|
||||
<function name="DeleteBuffers" es1="1.1" es2="2.0" no_error="true"
|
||||
marshal_call_after="if (COMPAT) _mesa_glthread_DeleteBuffers(ctx, n, buffer);">
|
||||
marshal_call_after="_mesa_glthread_DeleteBuffers(ctx, n, buffer);">
|
||||
<param name="n" type="GLsizei" counter="true"/>
|
||||
<param name="buffer" type="const GLuint *" count="n"/>
|
||||
<glx ignore="true"/>
|
||||
|
Reference in New Issue
Block a user