main: Enable GL_ARB_explicit_attrib_location for swrast
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@@ -52,12 +52,12 @@ static const struct {
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{ ON, "GL_ARB_draw_buffers", F(ARB_draw_buffers) },
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{ OFF, "GL_ARB_draw_elements_base_vertex", F(ARB_draw_elements_base_vertex) },
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{ OFF, "GL_ARB_draw_instanced", F(ARB_draw_instanced) },
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{ OFF, "GL_ARB_explicit_attrib_location", F(ARB_explicit_attrib_location) },
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{ OFF, "GL_ARB_fragment_coord_conventions", F(ARB_fragment_coord_conventions) },
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{ OFF, "GL_ARB_fragment_program", F(ARB_fragment_program) },
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{ OFF, "GL_ARB_fragment_program_shadow", F(ARB_fragment_program_shadow) },
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{ OFF, "GL_ARB_fragment_shader", F(ARB_fragment_shader) },
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{ OFF, "GL_ARB_framebuffer_object", F(ARB_framebuffer_object) },
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{ OFF, "GL_ARB_explicit_attrib_location", F(ARB_explicit_attrib_location) },
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/* TODO: reenable this when the new GLSL compiler actually supports them */
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/* { OFF, "GL_ARB_geometry_shader4", F(ARB_geometry_shader4) }, */
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{ OFF, "GL_ARB_half_float_pixel", F(ARB_half_float_pixel) },
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@@ -234,6 +234,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
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ctx->Extensions.ARB_depth_texture = GL_TRUE;
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/*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
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ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
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ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE;
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ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
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#if FEATURE_ARB_fragment_program
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ctx->Extensions.ARB_fragment_program = GL_TRUE;
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