From dbc4f05ca1b3ef97227a45f3f57472d29ca5c9df Mon Sep 17 00:00:00 2001 From: Karol Herbst Date: Fri, 28 Oct 2022 02:05:21 +0200 Subject: [PATCH] zink: remove leftover work_dim lowering code Signed-off-by: Karol Herbst Part-of: --- src/gallium/drivers/zink/zink_types.h | 8 -------- 1 file changed, 8 deletions(-) diff --git a/src/gallium/drivers/zink/zink_types.h b/src/gallium/drivers/zink/zink_types.h index 1f61ca4c5f5..e286d37ca44 100644 --- a/src/gallium/drivers/zink/zink_types.h +++ b/src/gallium/drivers/zink/zink_types.h @@ -814,14 +814,6 @@ enum zink_gfx_push_constant_member { ZINK_GFX_PUSHCONST_MAX }; -/* The order of the enums MUST match the order of the zink_cs_push_constant - * members. - */ -enum zink_cs_push_constant_member { - ZINK_CS_PUSHCONST_WORK_DIM, - ZINK_CS_PUSHCONST_MAX -}; - /* a shader module is used for directly reusing a shader module between programs, * e.g., in the case where we're swapping out only one shader, * allowing us to skip going through shader keys