zink: remove leftover work_dim lowering code

Signed-off-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19362>
This commit is contained in:
Karol Herbst
2022-10-28 02:05:21 +02:00
committed by Marge Bot
parent 43c5a7a6b4
commit dbc4f05ca1

View File

@@ -814,14 +814,6 @@ enum zink_gfx_push_constant_member {
ZINK_GFX_PUSHCONST_MAX
};
/* The order of the enums MUST match the order of the zink_cs_push_constant
* members.
*/
enum zink_cs_push_constant_member {
ZINK_CS_PUSHCONST_WORK_DIM,
ZINK_CS_PUSHCONST_MAX
};
/* a shader module is used for directly reusing a shader module between programs,
* e.g., in the case where we're swapping out only one shader,
* allowing us to skip going through shader keys