zink: remove leftover work_dim lowering code
Signed-off-by: Karol Herbst <kherbst@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19362>
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@@ -814,14 +814,6 @@ enum zink_gfx_push_constant_member {
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ZINK_GFX_PUSHCONST_MAX
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};
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/* The order of the enums MUST match the order of the zink_cs_push_constant
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* members.
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*/
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enum zink_cs_push_constant_member {
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ZINK_CS_PUSHCONST_WORK_DIM,
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ZINK_CS_PUSHCONST_MAX
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};
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/* a shader module is used for directly reusing a shader module between programs,
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* e.g., in the case where we're swapping out only one shader,
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* allowing us to skip going through shader keys
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