egl: Make resource void pointer in _eglCheckResource.
This emphasizes the fact that the resource to be checked could really be invalid and have an unknown type.
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@@ -95,9 +95,8 @@ _eglUnlinkContext(_EGLContext *ctx)
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static INLINE _EGLContext *
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_eglLookupContext(EGLContext context, _EGLDisplay *dpy)
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{
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_EGLResource *res = (_EGLResource *) context;
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_EGLContext *ctx = (_EGLContext *) context;
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if (!res || !dpy || !_eglCheckResource(res, _EGL_RESOURCE_CONTEXT, dpy))
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if (!dpy || !_eglCheckResource((void *) ctx, _EGL_RESOURCE_CONTEXT, dpy))
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ctx = NULL;
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return ctx;
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}
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@@ -214,12 +214,15 @@ _eglCheckDisplayHandle(EGLDisplay dpy)
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* own the resource.
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*/
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EGLBoolean
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_eglCheckResource(_EGLResource *res, _EGLResourceType type, _EGLDisplay *dpy)
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_eglCheckResource(void *res, _EGLResourceType type, _EGLDisplay *dpy)
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{
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_EGLResource *list = dpy->ResourceLists[type];
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if (!res)
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return EGL_FALSE;
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while (list) {
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if (res == list) {
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if (res == (void *) list) {
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assert(list->Display == dpy);
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break;
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}
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@@ -107,7 +107,7 @@ _eglCheckDisplayHandle(EGLDisplay dpy);
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extern EGLBoolean
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_eglCheckResource(_EGLResource *res, _EGLResourceType type, _EGLDisplay *dpy);
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_eglCheckResource(void *res, _EGLResourceType type, _EGLDisplay *dpy);
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#else /* !_EGL_SKIP_HANDLE_CHECK */
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@@ -122,9 +122,9 @@ _eglCheckDisplayHandle(EGLDisplay dpy)
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static INLINE EGLBoolean
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_eglCheckResource(_EGLResource *res, _EGLResourceType type, _EGLDisplay *dpy)
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_eglCheckResource(void *res, _EGLResourceType type, _EGLDisplay *dpy);
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{
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return (res->Display == dpy);
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return (((_EGLResource *) res)->Display == dpy);
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}
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@@ -61,9 +61,8 @@ _eglUnlinkImage(_EGLImage *img)
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static INLINE _EGLImage *
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_eglLookupImage(EGLImageKHR image, _EGLDisplay *dpy)
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{
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_EGLResource *res = (_EGLResource *) image;
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_EGLImage *img = (_EGLImage *) image;
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if (!res || !dpy || !_eglCheckResource(res, _EGL_RESOURCE_IMAGE, dpy))
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if (!dpy || !_eglCheckResource((void *) img, _EGL_RESOURCE_IMAGE, dpy))
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img = NULL;
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return img;
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}
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@@ -141,9 +141,8 @@ _eglUnlinkSurface(_EGLSurface *surf)
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static INLINE _EGLSurface *
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_eglLookupSurface(EGLSurface surface, _EGLDisplay *dpy)
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{
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_EGLResource *res = (_EGLResource *) surface;
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_EGLSurface *surf = (_EGLSurface *) surface;
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if (!res || !dpy || !_eglCheckResource(res, _EGL_RESOURCE_SURFACE, dpy))
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if (!dpy || !_eglCheckResource((void *) surf, _EGL_RESOURCE_SURFACE, dpy))
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surf = NULL;
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return surf;
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}
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