radv: Implement determining the has_multiview_view_index key.
Reviewed-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
@@ -493,7 +493,8 @@ radv_pipeline_create_gs_copy_shader(struct radv_pipeline *pipeline,
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struct nir_shader *nir,
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void** code_out,
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unsigned *code_size_out,
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bool dump_shader)
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bool dump_shader,
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bool multiview)
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{
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struct radv_shader_variant *variant = calloc(1, sizeof(struct radv_shader_variant));
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enum radeon_family chip_family = pipeline->device->physical_device->rad_info.family;
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@@ -506,6 +507,7 @@ radv_pipeline_create_gs_copy_shader(struct radv_pipeline *pipeline,
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enum ac_target_machine_options tm_options = 0;
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options.family = chip_family;
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options.chip_class = pipeline->device->physical_device->rad_info.chip_class;
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options.key.has_multiview_view_index = multiview;
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if (options.supports_spill)
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tm_options |= AC_TM_SUPPORTS_SPILL;
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if (pipeline->device->instance->perftest_flags & RADV_PERFTEST_SISCHED)
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@@ -590,7 +592,7 @@ radv_pipeline_compile(struct radv_pipeline *pipeline,
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void *gs_copy_code = NULL;
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unsigned gs_copy_code_size = 0;
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pipeline->gs_copy_shader = radv_pipeline_create_gs_copy_shader(
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pipeline, nir, &gs_copy_code, &gs_copy_code_size, dump);
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pipeline, nir, &gs_copy_code, &gs_copy_code_size, dump, key->has_multiview_view_index);
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if (pipeline->gs_copy_shader) {
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pipeline->gs_copy_shader =
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@@ -645,7 +647,8 @@ radv_tess_pipeline_compile(struct radv_pipeline *pipeline,
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const VkSpecializationInfo *tcs_spec_info,
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const VkSpecializationInfo *tes_spec_info,
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struct radv_pipeline_layout *layout,
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unsigned input_vertices)
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unsigned input_vertices,
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bool has_view_index)
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{
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unsigned char tcs_sha1[20], tes_sha1[20];
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struct radv_shader_variant *tes_variant = NULL, *tcs_variant = NULL;
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@@ -658,6 +661,7 @@ radv_tess_pipeline_compile(struct radv_pipeline *pipeline,
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tes_key = radv_compute_tes_key(radv_pipeline_has_gs(pipeline),
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pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.prim_id_input);
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tes_key.has_multiview_view_index = has_view_index;
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if (tes_module->nir)
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_mesa_sha1_compute(tes_module->nir->info.name,
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strlen(tes_module->nir->info.name),
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@@ -2165,7 +2169,12 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
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{
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struct radv_shader_module fs_m = {0};
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VkResult result;
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bool has_view_index = false;
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RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
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struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
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if (subpass->view_mask)
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has_view_index = true;
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if (alloc == NULL)
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alloc = &device->alloc;
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@@ -2226,6 +2235,7 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
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else if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.prim_id_input)
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export_prim_id = true;
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struct ac_shader_variant_key key = radv_compute_vs_key(pCreateInfo, as_es, as_ls, export_prim_id);
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key.has_multiview_view_index = has_view_index;
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pipeline->shaders[MESA_SHADER_VERTEX] =
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radv_pipeline_compile(pipeline, cache, modules[MESA_SHADER_VERTEX],
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@@ -2239,6 +2249,7 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
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if (modules[MESA_SHADER_GEOMETRY]) {
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struct ac_shader_variant_key key = radv_compute_vs_key(pCreateInfo, false, false, false);
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key.has_multiview_view_index = has_view_index;
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pipeline->shaders[MESA_SHADER_GEOMETRY] =
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radv_pipeline_compile(pipeline, cache, modules[MESA_SHADER_GEOMETRY],
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@@ -2262,7 +2273,8 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
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pStages[MESA_SHADER_TESS_CTRL]->pSpecializationInfo,
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pStages[MESA_SHADER_TESS_EVAL]->pSpecializationInfo,
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pipeline->layout,
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pCreateInfo->pTessellationState->patchControlPoints);
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pCreateInfo->pTessellationState->patchControlPoints,
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has_view_index);
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pipeline->active_stages |= mesa_to_vk_shader_stage(MESA_SHADER_TESS_EVAL) |
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mesa_to_vk_shader_stage(MESA_SHADER_TESS_CTRL);
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}
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