r600g: don't allocate separate depth and stencil for transfer textures on EG

The state tracker expects depth and stencil pixels interleaved.
Evergreen can bind an interleaved depth-stencil resource as a colorbuffer,
but not as a zbuffer.

The hardware can do the interleaving for us when decompressing.
This commit is contained in:
Marek Olšák
2011-08-19 22:57:56 +02:00
parent 754ea4ea76
commit db71537f01

View File

@@ -394,7 +394,8 @@ r600_texture_create_object(struct pipe_screen *screen,
rtex->real_format = base->format;
/* We must split depth and stencil into two separate buffers on Evergreen. */
if (r600_get_family_class(((struct r600_screen*)screen)->radeon) >= EVERGREEN &&
if (!(base->flags & R600_RESOURCE_FLAG_TRANSFER) &&
r600_get_family_class(((struct r600_screen*)screen)->radeon) >= EVERGREEN &&
util_format_is_depth_and_stencil(base->format)) {
struct pipe_resource stencil;
unsigned stencil_pitch_override = 0;