st/vdpau: add flush on unmap

Flush the context when we unmap a buffer, otherwise VDPAU might
start rendering the next frame while we still reference that buffer.

Signed-off-by: Christian König <christian.koenig@amd.com>
Tested-by: StrangeNoises (rachel@strangenoises.org)
This commit is contained in:
Christian König
2014-01-28 15:22:05 +01:00
parent 3f98053fc9
commit db54fca9b8

View File

@@ -47,6 +47,7 @@
#include "st_context.h"
#include "st_texture.h"
#include "st_format.h"
#include "st_cb_flush.h"
static void
st_vdpau_map_surface(struct gl_context *ctx, GLenum target, GLenum access,
@@ -163,6 +164,7 @@ st_vdpau_unmap_surface(struct gl_context *ctx, GLenum target, GLenum access,
struct gl_texture_image *texImage,
const GLvoid *vdpSurface, GLuint index)
{
struct st_context *st = st_context(ctx);
struct st_texture_object *stObj = st_texture_object(texObj);
struct st_texture_image *stImage = st_texture_image(texImage);
@@ -171,6 +173,8 @@ st_vdpau_unmap_surface(struct gl_context *ctx, GLenum target, GLenum access,
pipe_resource_reference(&stImage->pt, NULL);
_mesa_dirty_texobj(ctx, texObj);
st_flush(st, NULL, 0);
}
void