radv: Print shader stage before disassembly.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3576>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3576>
This commit is contained in:
Timur Kristóf
2020-04-01 13:43:50 +02:00
committed by Marge Bot
parent aa42b504d6
commit db2ee3686d

View File

@@ -1127,7 +1127,11 @@ shader_variant_compile(struct radv_device *device,
}
if (options->dump_shader) {
fprintf(stderr, "disasm:\n%s\n", variant->disasm_string);
fprintf(stderr, "%s", radv_get_shader_name(info, shaders[0]->info.stage));
for (int i = 1; i < shader_count; ++i)
fprintf(stderr, " + %s", radv_get_shader_name(info, shaders[i]->info.stage));
fprintf(stderr, "\ndisasm:\n%s\n", variant->disasm_string);
}