radv: Print shader stage before disassembly.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com> Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Daniel Schürmann <daniel@schuermann.dev> Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3576> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3576>
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@@ -1127,7 +1127,11 @@ shader_variant_compile(struct radv_device *device,
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}
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if (options->dump_shader) {
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fprintf(stderr, "disasm:\n%s\n", variant->disasm_string);
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fprintf(stderr, "%s", radv_get_shader_name(info, shaders[0]->info.stage));
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for (int i = 1; i < shader_count; ++i)
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fprintf(stderr, " + %s", radv_get_shader_name(info, shaders[i]->info.stage));
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fprintf(stderr, "\ndisasm:\n%s\n", variant->disasm_string);
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}
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