mesa: include stdio.h where needed
Instead of relying on glapi.h or some other header to provide it. Acked-by: Matt Turner <mattst88@gmail.com> Reviewed-by: José Fonseca <jfonseca@vmware.com>
This commit is contained in:
@@ -28,6 +28,7 @@
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*/
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#include <stdbool.h>
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#include <stdio.h>
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#include "context.h"
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#include "enums.h"
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@@ -23,6 +23,7 @@
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include <stdio.h>
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#include "mtypes.h"
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#include "attrib.h"
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#include "colormac.h"
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@@ -32,7 +32,7 @@
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#ifndef DLIST_H
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#define DLIST_H
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#include <stdio.h>
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#include "main/mtypes.h"
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@@ -29,6 +29,7 @@
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#include <stdarg.h>
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#include <stdio.h>
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#include "errors.h"
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#include "enums.h"
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#include "imports.h"
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@@ -31,6 +31,7 @@
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*/
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#include <stdio.h>
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#include "imports.h"
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@@ -29,7 +29,7 @@
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* ushorts, uints, etc.
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*/
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#include <stdio.h>
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#include "glheader.h"
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#include "imports.h"
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#include "blend.h"
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@@ -42,6 +42,7 @@
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include <stdio.h>
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#include <stdarg.h>
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#include "c99_math.h"
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#include "imports.h"
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@@ -28,6 +28,7 @@
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*/
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#include <stdio.h>
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#include "bufferobj.h"
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#include "colortab.h"
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#include "context.h"
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@@ -28,6 +28,7 @@
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* Texture state handling.
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*/
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#include <stdio.h>
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#include "glheader.h"
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#include "bufferobj.h"
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#include "colormac.h"
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@@ -24,6 +24,7 @@
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*/
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#include <stdio.h>
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#include <inttypes.h> /* for PRId64 macro */
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#include "glheader.h"
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@@ -23,6 +23,7 @@
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*/
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#include <stdio.h>
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#include "imports.h"
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#include "mtypes.h"
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#include "version.h"
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@@ -26,6 +26,7 @@
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* New (3.1) transformation code written by Keith Whitwell.
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*/
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#include <stdio.h>
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#include "main/glheader.h"
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#include "main/imports.h"
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@@ -29,6 +29,7 @@
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*/
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#include <stdio.h>
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#include "main/glheader.h"
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#include "main/context.h"
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#include "main/blend.h"
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@@ -25,6 +25,8 @@
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* Keith Whitwell <keithw@vmware.com>
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*/
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#include <stdio.h>
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#include "main/glheader.h"
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#include "main/bufferobj.h"
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#include "main/condrender.h"
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@@ -38,6 +38,7 @@
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*/
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#include <stdio.h>
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#include "main/glheader.h"
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#include "main/context.h"
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#include "main/enums.h"
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@@ -25,6 +25,7 @@
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* Keith Whitwell <keithw@vmware.com>
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*/
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#include <stdio.h>
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#include "main/glheader.h"
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#include "main/context.h"
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#include "main/colormac.h"
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@@ -26,6 +26,7 @@
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*
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**************************************************************************/
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#include <stdio.h>
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#include "main/glheader.h"
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#include "main/context.h"
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#include "main/state.h"
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@@ -25,6 +25,7 @@
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* Keith Whitwell <keithw@vmware.com>
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*/
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#include <stdio.h>
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#include "main/glheader.h"
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#include "main/bufferobj.h"
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#include "main/compiler.h"
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@@ -46,6 +46,7 @@
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* of zero.
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*/
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#include <stdio.h>
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#include "main/glheader.h"
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#include "main/imports.h"
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#include "main/mtypes.h"
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@@ -25,6 +25,7 @@
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*
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**************************************************************************/
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#include <stdio.h>
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#include "main/context.h"
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#include "main/glheader.h"
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#include "main/enums.h"
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@@ -29,6 +29,8 @@
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/* Split indexed primitives with per-vertex copying.
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*/
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#include <stdio.h>
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#include "main/glheader.h"
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#include "main/bufferobj.h"
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#include "main/imports.h"
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@@ -35,6 +35,8 @@
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#ifndef __STDC_FORMAT_MACROS
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#define __STDC_FORMAT_MACROS
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#endif
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#include <stdio.h>
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#include <inttypes.h>
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#include "main/glheader.h"
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