mesa: include stdio.h where needed

Instead of relying on glapi.h or some other header to provide it.

Acked-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
This commit is contained in:
Brian Paul
2015-03-04 19:17:57 -07:00
parent 028968a3ce
commit db29869205
22 changed files with 25 additions and 2 deletions

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@@ -28,6 +28,7 @@
*/
#include <stdbool.h>
#include <stdio.h>
#include "context.h"
#include "enums.h"

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@@ -23,6 +23,7 @@
* OTHER DEALINGS IN THE SOFTWARE.
*/
#include <stdio.h>
#include "mtypes.h"
#include "attrib.h"
#include "colormac.h"

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@@ -32,7 +32,7 @@
#ifndef DLIST_H
#define DLIST_H
#include <stdio.h>
#include "main/mtypes.h"

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@@ -29,6 +29,7 @@
#include <stdarg.h>
#include <stdio.h>
#include "errors.h"
#include "enums.h"
#include "imports.h"

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@@ -31,6 +31,7 @@
*/
#include <stdio.h>
#include "imports.h"

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@@ -29,7 +29,7 @@
* ushorts, uints, etc.
*/
#include <stdio.h>
#include "glheader.h"
#include "imports.h"
#include "blend.h"

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@@ -42,6 +42,7 @@
* OTHER DEALINGS IN THE SOFTWARE.
*/
#include <stdio.h>
#include <stdarg.h>
#include "c99_math.h"
#include "imports.h"

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@@ -28,6 +28,7 @@
*/
#include <stdio.h>
#include "bufferobj.h"
#include "colortab.h"
#include "context.h"

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@@ -28,6 +28,7 @@
* Texture state handling.
*/
#include <stdio.h>
#include "glheader.h"
#include "bufferobj.h"
#include "colormac.h"

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@@ -24,6 +24,7 @@
*/
#include <stdio.h>
#include <inttypes.h> /* for PRId64 macro */
#include "glheader.h"

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@@ -23,6 +23,7 @@
*/
#include <stdio.h>
#include "imports.h"
#include "mtypes.h"
#include "version.h"

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@@ -26,6 +26,7 @@
* New (3.1) transformation code written by Keith Whitwell.
*/
#include <stdio.h>
#include "main/glheader.h"
#include "main/imports.h"

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@@ -29,6 +29,7 @@
*/
#include <stdio.h>
#include "main/glheader.h"
#include "main/context.h"
#include "main/blend.h"

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@@ -25,6 +25,8 @@
* Keith Whitwell <keithw@vmware.com>
*/
#include <stdio.h>
#include "main/glheader.h"
#include "main/bufferobj.h"
#include "main/condrender.h"

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@@ -38,6 +38,7 @@
*/
#include <stdio.h>
#include "main/glheader.h"
#include "main/context.h"
#include "main/enums.h"

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@@ -25,6 +25,7 @@
* Keith Whitwell <keithw@vmware.com>
*/
#include <stdio.h>
#include "main/glheader.h"
#include "main/context.h"
#include "main/colormac.h"

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@@ -26,6 +26,7 @@
*
**************************************************************************/
#include <stdio.h>
#include "main/glheader.h"
#include "main/context.h"
#include "main/state.h"

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@@ -25,6 +25,7 @@
* Keith Whitwell <keithw@vmware.com>
*/
#include <stdio.h>
#include "main/glheader.h"
#include "main/bufferobj.h"
#include "main/compiler.h"

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@@ -46,6 +46,7 @@
* of zero.
*/
#include <stdio.h>
#include "main/glheader.h"
#include "main/imports.h"
#include "main/mtypes.h"

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@@ -25,6 +25,7 @@
*
**************************************************************************/
#include <stdio.h>
#include "main/context.h"
#include "main/glheader.h"
#include "main/enums.h"

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@@ -29,6 +29,8 @@
/* Split indexed primitives with per-vertex copying.
*/
#include <stdio.h>
#include "main/glheader.h"
#include "main/bufferobj.h"
#include "main/imports.h"

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@@ -35,6 +35,8 @@
#ifndef __STDC_FORMAT_MACROS
#define __STDC_FORMAT_MACROS
#endif
#include <stdio.h>
#include <inttypes.h>
#include "main/glheader.h"