mesa: added _mesa_get_attachment_teximage() helpers
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@@ -2251,7 +2251,7 @@ check_rtt_cb(GLuint key, void *data, void *userData)
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att->Texture == texObj &&
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att->TextureLevel == level &&
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att->CubeMapFace == face) {
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ASSERT(att->Texture->Image[att->CubeMapFace][att->TextureLevel]);
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ASSERT(_mesa_get_attachment_teximage(att));
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/* Tell driver about the new renderbuffer texture */
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ctx->Driver.RenderTexture(ctx, ctx->DrawBuffer, att);
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/* Mark fb status as indeterminate to force re-validation */
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