mesa: use inline function wrapper for _mesa_reference_texobj()
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@@ -325,16 +325,14 @@ valid_texture_object(const struct gl_texture_object *tex)
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* Reference (or unreference) a texture object.
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* If '*ptr', decrement *ptr's refcount (and delete if it becomes zero).
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* If 'tex' is non-null, increment its refcount.
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* This is normally only called from the _mesa_reference_texobj() macro
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* when there's a real pointer change.
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*/
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void
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_mesa_reference_texobj(struct gl_texture_object **ptr,
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struct gl_texture_object *tex)
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_mesa_reference_texobj_(struct gl_texture_object **ptr,
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struct gl_texture_object *tex)
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{
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assert(ptr);
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if (*ptr == tex) {
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/* no change */
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return;
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}
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if (*ptr) {
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/* Unreference the old texture */
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@@ -32,6 +32,7 @@
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#define TEXTOBJ_H
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#include "compiler.h"
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#include "glheader.h"
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struct gl_context;
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@@ -64,8 +65,17 @@ _mesa_clear_texture_object(struct gl_context *ctx,
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struct gl_texture_object *obj);
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extern void
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_mesa_reference_texobj_(struct gl_texture_object **ptr,
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struct gl_texture_object *tex);
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static INLINE void
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_mesa_reference_texobj(struct gl_texture_object **ptr,
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struct gl_texture_object *tex);
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struct gl_texture_object *tex)
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{
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if (*ptr != tex)
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_mesa_reference_texobj_(ptr, tex);
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}
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extern void
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_mesa_test_texobj_completeness( const struct gl_context *ctx,
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